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Make socket connection state mismatch into a fatal error
These problems are usually not ephemeral, and cause persistent console spam, so they should immediately crash the server so they can be investigated.
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@ -479,8 +479,9 @@ void CNServer::start() {
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// player sockets
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if (connections.find(fds[i].fd) == connections.end()) {
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std::cout << "[WARN] Event on non-existant socket?" << std::endl;
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continue; // just to be safe
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std::cout << "[FATAL] Event on non-existent socket: " << fds[i].fd << std::endl;
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assert(0);
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/* not reached */
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}
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CNSocket* cSock = connections[fds[i].fd];
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