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Fix freefalling after MSS DC
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@@ -118,6 +118,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, ui
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void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I) {
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Player* plr = getPlayer(sock);
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plr->onMonkey = false;
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if (plr->instanceID == INSTANCE_OVERWORLD) {
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// save last uninstanced coords
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