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Properly set default NPC class
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@@ -25,6 +25,8 @@ public:
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appearanceData.iBarkerType = 0;
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appearanceData.iNPC_ID = id;
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npcClass = NPCClass::NPC_BASE;
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instanceID = iID;
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chunkPos = std::make_tuple(0, 0, 0);
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