Spawn mobs above ground to alleviate hill/building phasing issues.

This commit is contained in:
dongresource 2020-10-12 21:06:16 +02:00
parent 901e011740
commit f8d64234d7

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@ -226,7 +226,7 @@ void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket*
BaseNPC *npc = nullptr; BaseNPC *npc = nullptr;
if (team == 2) { if (team == 2) {
npc = new Mob(plr->x, plr->y, plr->z, plr->instanceID, type, NPCManager::NPCData[type], NPCManager::nextId++); npc = new Mob(plr->x, plr->y, plr->z + 1000, plr->instanceID, type, NPCManager::NPCData[type], NPCManager::nextId++);
npc->appearanceData.iAngle = (plr->angle + 180) % 360; npc->appearanceData.iAngle = (plr->angle + 180) % 360;
NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc; NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;