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Spawn mobs above ground to alleviate hill/building phasing issues.
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@ -226,7 +226,7 @@ void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket*
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BaseNPC *npc = nullptr;
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BaseNPC *npc = nullptr;
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if (team == 2) {
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if (team == 2) {
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npc = new Mob(plr->x, plr->y, plr->z, plr->instanceID, type, NPCManager::NPCData[type], NPCManager::nextId++);
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npc = new Mob(plr->x, plr->y, plr->z + 1000, plr->instanceID, type, NPCManager::NPCData[type], NPCManager::nextId++);
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
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NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
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