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Prevent division by zero by also checking iWalkSpeed for 0
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@ -632,10 +632,6 @@ void MobManager::roamingStep(Mob *mob, time_t currTime) {
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return;
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}
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// some mobs don't move (and we mustn't divide/modulus by zero)
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if (mob->idleRange == 0)
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return;
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// no random roaming if the mob already has a set path
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if (mob->staticPath)
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return;
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@ -656,6 +652,10 @@ void MobManager::roamingStep(Mob *mob, time_t currTime) {
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int yStart = mob->spawnY - mob->idleRange/2;
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int speed = mob->data["m_iWalkSpeed"];
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// some mobs don't move (and we mustn't divide/modulus by zero)
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if (mob->idleRange == 0 || speed == 0)
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return;
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int farX, farY;
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int distance; // for short walk detection
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