mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-17 03:20:06 +00:00
EntityType -> EntityKind
This commit is contained in:
parent
595dcda1b7
commit
f6094fde58
@ -142,7 +142,7 @@ bool doDebuff(CNSocket *sock, sSkillResult_Buff *respdata, int i, int32_t target
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}
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BaseNPC* npc = NPCManager::NPCs[targetID];
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if (npc->kind != EntityType::MOB) {
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if (npc->kind != EntityKind::MOB) {
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std::cout << "[WARN] doDebuff: NPC is not a mob" << std::endl;
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return false;
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}
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@ -213,7 +213,7 @@ bool doDamageNDebuff(CNSocket *sock, sSkillResult_Damage_N_Debuff *respdata, int
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}
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BaseNPC* npc = NPCManager::NPCs[targetID];
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if (npc->kind != EntityType::MOB) {
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if (npc->kind != EntityKind::MOB) {
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std::cout << "[WARN] doDamageNDebuff: NPC is not a mob" << std::endl;
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return false;
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}
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@ -281,7 +281,7 @@ bool doDamage(CNSocket *sock, sSkillResult_Damage *respdata, int i, int32_t targ
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}
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BaseNPC* npc = NPCManager::NPCs[targetID];
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if (npc->kind != EntityType::MOB) {
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if (npc->kind != EntityKind::MOB) {
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std::cout << "[WARN] doDamage: NPC is not a mob" << std::endl;
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return false;
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}
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@ -337,7 +337,7 @@ bool doLeech(CNSocket *sock, sSkillResult_Heal_HP *healdata, int i, int32_t targ
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}
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BaseNPC* npc = NPCManager::NPCs[targetID];
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if (npc->kind != EntityType::MOB) {
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if (npc->kind != EntityKind::MOB) {
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std::cout << "[WARN] doLeech: NPC is not a mob" << std::endl;
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return false;
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}
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@ -463,7 +463,7 @@ bool doHeal(Mob* mob, sSkillResult_Heal_HP* respdata, int i, int32_t targetID, i
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}
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BaseNPC* npc = NPCManager::NPCs[targetID];
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if (npc->kind != EntityType::MOB) {
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if (npc->kind != EntityKind::MOB) {
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std::cout << "[WARN] doHeal: NPC is not a mob" << std::endl;
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return false;
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}
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@ -54,7 +54,7 @@ void Chunking::trackEntity(ChunkPos chunkPos, const EntityRef& ref) {
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chunks[chunkPos]->entities.insert(ref);
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if (ref.type == EntityType::PLAYER)
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if (ref.kind == EntityKind::PLAYER)
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chunks[chunkPos]->nplayers++;
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}
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@ -66,7 +66,7 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef& ref) {
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chunk->entities.erase(ref); // gone
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if (ref.type == EntityType::PLAYER)
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if (ref.kind == EntityKind::PLAYER)
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chunks[chunkPos]->nplayers--;
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assert(chunks[chunkPos]->nplayers >= 0);
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@ -89,19 +89,19 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef& ref) {
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Entity *other = otherRef.getEntity();
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// notify all visible players of the existence of this Entity
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if (alive && otherRef.type == EntityType::PLAYER) {
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if (alive && otherRef.kind == EntityKind::PLAYER) {
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ent->enterIntoViewOf(otherRef.sock);
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}
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// notify this *player* of the existence of all visible Entities
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if (ref.type == EntityType::PLAYER && other->isExtant()) {
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if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
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other->enterIntoViewOf(ref.sock);
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}
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// for mobs, increment playersInView
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if (ref.type == EntityType::MOB && otherRef.type == EntityType::PLAYER)
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if (ref.kind == EntityKind::MOB && otherRef.kind == EntityKind::PLAYER)
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((Mob*)ent)->playersInView++;
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if (otherRef.type == EntityType::MOB && ref.type == EntityType::PLAYER)
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if (otherRef.kind == EntityKind::MOB && ref.kind == EntityKind::PLAYER)
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((Mob*)other)->playersInView++;
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}
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}
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@ -121,19 +121,19 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef& r
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Entity *other = otherRef.getEntity();
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// notify all visible players of the departure of this Entity
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if (alive && otherRef.type == EntityType::PLAYER) {
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if (alive && otherRef.kind == EntityKind::PLAYER) {
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ent->disappearFromViewOf(otherRef.sock);
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}
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// notify this *player* of the departure of all visible Entities
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if (ref.type == EntityType::PLAYER && other->isExtant()) {
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if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
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other->disappearFromViewOf(ref.sock);
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}
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// for mobs, decrement playersInView
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if (ref.type == EntityType::MOB && otherRef.type == EntityType::PLAYER)
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if (ref.kind == EntityKind::MOB && otherRef.kind == EntityKind::PLAYER)
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((Mob*)ent)->playersInView--;
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if (otherRef.type == EntityType::MOB && ref.type == EntityType::PLAYER)
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if (otherRef.kind == EntityKind::MOB && ref.kind == EntityKind::PLAYER)
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((Mob*)other)->playersInView--;
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}
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}
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@ -155,7 +155,7 @@ static void emptyChunk(ChunkPos chunkPos) {
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// unspawn all of the mobs/npcs
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std::set refs(chunk->entities);
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for (const EntityRef& ref : refs) {
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if (ref.type == EntityType::PLAYER)
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if (ref.kind == EntityKind::PLAYER)
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assert(0);
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// every call of this will check if the chunk is empty and delete it if so
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@ -268,14 +268,14 @@ void Chunking::createInstance(uint64_t instanceID) {
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std::cout << "Creating instance " << instanceID << std::endl;
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for (ChunkPos &coords : templateChunks) {
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for (const EntityRef& ref : chunks[coords]->entities) {
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if (ref.type == EntityType::PLAYER)
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if (ref.kind == EntityKind::PLAYER)
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continue;
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int npcID = ref.id;
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BaseNPC* baseNPC = (BaseNPC*)ref.getEntity();
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// make a copy of each NPC in the template chunks and put them in the new instance
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if (baseNPC->kind == EntityType::MOB) {
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if (baseNPC->kind == EntityKind::MOB) {
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if (((Mob*)baseNPC)->groupLeader != 0 && ((Mob*)baseNPC)->groupLeader != npcID)
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continue; // follower; don't copy individually
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@ -58,7 +58,7 @@ int CombatNPC::takeDamage(EntityRef src, int amt) {
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return 0; // don't hurt a mob casting corruption
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if (mob->state == AIState::ROAMING) {
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assert(mob->target == nullptr && src.type == EntityType::PLAYER); // players only for now
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assert(mob->target == nullptr && src.kind == EntityKind::PLAYER); // players only for now
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mob->transition(AIState::COMBAT, src);
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if (mob->groupLeader != 0)
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@ -256,7 +256,7 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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BaseNPC* npc = NPCManager::NPCs[targets[i]];
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if (npc->kind != EntityType::MOB) {
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if (npc->kind != EntityKind::MOB) {
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std::cout << "[WARN] pcAttackNpcs: NPC is not a mob" << std::endl;
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return;
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}
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@ -450,7 +450,7 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
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return;
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}
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int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs));
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sGM_PVPTarget* pktdata = (sGM_PVPTarget*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_CHARs));
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC), pkt->iTargetCnt, sizeof(sAttackResult))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_ATTACK_CHARs_SUCC packet size\n";
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@ -471,7 +471,6 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
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for (int i = 0; i < pkt->iTargetCnt; i++) {
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ICombatant* target = nullptr;
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sGM_PVPTarget* targdata = (sGM_PVPTarget*)(pktdata + i * 2);
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std::pair<int, int> damage;
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if (pkt->iTargetCnt > 1)
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@ -479,10 +478,10 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
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else
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damage.first = plr->pointDamage;
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if (targdata->eCT == 1) { // eCT == 1; attack player
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if (pktdata[i].eCT == 1) { // eCT == 1; attack player
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for (auto& pair : PlayerManager::players) {
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if (pair.second->iID == targdata->iID) {
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if (pair.second->iID == pktdata[i].iID) {
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target = pair.second;
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break;
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}
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@ -498,14 +497,14 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
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} else { // eCT == 4; attack mob
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if (NPCManager::NPCs.find(targdata->iID) == NPCManager::NPCs.end()) {
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if (NPCManager::NPCs.find(pktdata[i].iID) == NPCManager::NPCs.end()) {
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// not sure how to best handle this
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std::cout << "[WARN] pcAttackChars: NPC ID not found" << std::endl;
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return;
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}
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BaseNPC* npc = NPCManager::NPCs[targdata->iID];
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if (npc->kind != EntityType::MOB) {
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BaseNPC* npc = NPCManager::NPCs[pktdata[i].iID];
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if (npc->kind != EntityKind::MOB) {
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std::cout << "[WARN] pcAttackChars: NPC is not a mob" << std::endl;
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return;
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}
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@ -524,7 +523,7 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
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damage.first = target->takeDamage(sock, damage.first);
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respdata[i].eCT = targdata->eCT;
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respdata[i].eCT = pktdata[i].eCT;
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respdata[i].iID = target->getID();
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respdata[i].iDamage = damage.first;
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respdata[i].iHP = target->getCurrentHP();
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@ -707,7 +706,7 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
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}
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BaseNPC* npc = NPCManager::NPCs[pktdata[i]];
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if (npc->kind != EntityType::MOB) {
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if (npc->kind != EntityKind::MOB) {
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std::cout << "[WARN] projectileHit: NPC is not a mob" << std::endl;
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return;
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}
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@ -283,10 +283,10 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
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return;
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}
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if (NPCManager::NPCs.find(npc->id) != NPCManager::NPCs.end() && NPCManager::NPCs[npc->id]->kind == EntityType::MOB) {
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if (NPCManager::NPCs.find(npc->id) != NPCManager::NPCs.end() && NPCManager::NPCs[npc->id]->kind == EntityKind::MOB) {
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int leadId = ((Mob*)npc)->groupLeader;
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if (leadId != 0) {
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if (NPCManager::NPCs.find(leadId) == NPCManager::NPCs.end() || NPCManager::NPCs[leadId]->kind != EntityType::MOB) {
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if (NPCManager::NPCs.find(leadId) == NPCManager::NPCs.end() || NPCManager::NPCs[leadId]->kind != EntityKind::MOB) {
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std::cout << "[WARN] unsummonW: leader not found!" << std::endl;
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}
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Mob* leadNpc = (Mob*)NPCManager::NPCs[leadId];
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@ -294,7 +294,7 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
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if (leadNpc->groupMember[i] == 0)
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break;
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if (NPCManager::NPCs.find(leadNpc->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadNpc->groupMember[i]]->kind != EntityType::MOB) {
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if (NPCManager::NPCs.find(leadNpc->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadNpc->groupMember[i]]->kind != EntityKind::MOB) {
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std::cout << "[WARN] unsommonW: leader can't find a group member!" << std::endl;
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continue;
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}
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@ -324,7 +324,7 @@ static void toggleAiCommand(std::string full, std::vector<std::string>& args, CN
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// return all mobs to their spawn points
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for (auto& pair : NPCManager::NPCs) {
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if (pair.second->kind != EntityType::MOB)
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if (pair.second->kind != EntityKind::MOB)
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continue;
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Mob* mob = (Mob*)pair.second;
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@ -609,7 +609,7 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
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}
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BaseNPC *npc = NPCManager::summonNPC(x, y, z, plr->instanceID, type, wCommand);
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if (team == 2 && i > 0 && npc->kind == EntityType::MOB) {
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if (team == 2 && i > 0 && npc->kind == EntityKind::MOB) {
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leadNpc->groupMember[i-1] = npc->id;
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Mob* mob = (Mob*)NPCManager::NPCs[npc->id];
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mob->groupLeader = leadNpc->id;
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@ -624,7 +624,7 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
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if (PLAYERID(plr->instanceID) != 0) {
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npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, wCommand, true);
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if (team == 2 && i > 0 && npc->kind == EntityType::MOB) {
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if (team == 2 && i > 0 && npc->kind == EntityKind::MOB) {
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leadNpc->groupMember[i-1] = npc->id;
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Mob* mob = (Mob*)NPCManager::NPCs[npc->id];
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mob->groupLeader = leadNpc->id;
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@ -639,7 +639,7 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
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Chat::sendServerMessage(sock, "/summonGroup(W): placed mob with type: " + std::to_string(type) +
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", id: " + std::to_string(npc->id));
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if (i == 0 && team == 2 && npc->kind == EntityType::MOB) {
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if (i == 0 && team == 2 && npc->kind == EntityKind::MOB) {
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type = type2;
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leadNpc = (Mob*)NPCManager::NPCs[npc->id];
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leadNpc->groupLeader = leadNpc->id;
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@ -694,7 +694,7 @@ static void lairUnlockCommand(std::string full, std::vector<std::string>& args,
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int lastDist = INT_MAX;
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for (Chunk *chnk : Chunking::getViewableChunks(plr->chunkPos)) {
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for (const EntityRef& ref : chnk->entities) {
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if (ref.type == EntityType::PLAYER)
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if (ref.kind == EntityKind::PLAYER)
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continue;
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BaseNPC* npc = (BaseNPC*)ref.getEntity();
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@ -124,7 +124,7 @@ static void eggStep(CNServer* serv, time_t currTime) {
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// check dead eggs and eggs in inactive chunks
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for (auto npc : NPCManager::NPCs) {
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if (npc.second->kind != EntityType::EGG)
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if (npc.second->kind != EntityKind::EGG)
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continue;
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auto egg = (Egg*)npc.second;
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@ -163,7 +163,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
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return;
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}
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auto egg = (Egg*)eggRef.getEntity();
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if (egg->kind != EntityType::EGG) {
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if (egg->kind != EntityKind::EGG) {
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std::cout << "[WARN] Player tried to open something other than an?!" << std::endl;
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return;
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}
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@ -12,7 +12,7 @@ static_assert(std::is_standard_layout<EntityRef>::value);
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static_assert(std::is_trivially_copyable<EntityRef>::value);
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EntityRef::EntityRef(CNSocket *s) {
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type = EntityType::PLAYER;
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kind = EntityKind::PLAYER;
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sock = s;
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}
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@ -20,11 +20,11 @@ EntityRef::EntityRef(int32_t i) {
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id = i;
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assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end());
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type = NPCManager::NPCs[id]->kind;
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kind = NPCManager::NPCs[id]->kind;
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}
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bool EntityRef::isValid() const {
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if (type == EntityType::PLAYER)
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if (kind == EntityKind::PLAYER)
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return PlayerManager::players.find(sock) != PlayerManager::players.end();
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return NPCManager::NPCs.find(id) != NPCManager::NPCs.end();
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@ -33,7 +33,7 @@ bool EntityRef::isValid() const {
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Entity *EntityRef::getEntity() const {
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assert(isValid());
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if (type == EntityType::PLAYER)
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if (kind == EntityKind::PLAYER)
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return PlayerManager::getPlayer(sock);
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return NPCManager::NPCs[id];
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@ -6,7 +6,7 @@
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#include <stdint.h>
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#include <set>
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enum class EntityType : uint8_t {
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enum class EntityKind : uint8_t {
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INVALID,
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PLAYER,
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SIMPLE_NPC,
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@ -27,7 +27,7 @@ enum class AIState {
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class Chunk;
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struct Entity {
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EntityType kind = EntityType::INVALID;
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EntityKind kind = EntityKind::INVALID;
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int x = 0, y = 0, z = 0;
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uint64_t instanceID = 0;
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ChunkPos chunkPos = {};
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@ -44,7 +44,7 @@ struct Entity {
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};
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struct EntityRef {
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EntityType type;
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EntityKind kind;
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union {
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CNSocket *sock;
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int32_t id;
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@ -57,10 +57,10 @@ struct EntityRef {
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Entity *getEntity() const;
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bool operator==(const EntityRef& other) const {
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if (type != other.type)
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if (kind != other.kind)
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return false;
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if (type == EntityType::PLAYER)
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if (kind == EntityKind::PLAYER)
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return sock == other.sock;
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return id == other.id;
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@ -68,21 +68,20 @@ struct EntityRef {
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// arbitrary ordering
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bool operator<(const EntityRef& other) const {
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if (type == other.type) {
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if (type == EntityType::PLAYER)
|
||||
if (kind == other.kind) {
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return sock < other.sock;
|
||||
else
|
||||
return id < other.id;
|
||||
}
|
||||
|
||||
return type < other.type;
|
||||
return kind < other.kind;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Interfaces
|
||||
*/
|
||||
|
||||
class ICombatant {
|
||||
public:
|
||||
ICombatant() {}
|
||||
@ -173,7 +172,7 @@ struct Egg : public BaseNPC {
|
||||
Egg(uint64_t iID, int t, int32_t id, bool summon)
|
||||
: BaseNPC(0, iID, t, id) {
|
||||
summoned = summon;
|
||||
kind = EntityType::EGG;
|
||||
kind = EntityKind::EGG;
|
||||
}
|
||||
|
||||
virtual bool isExtant() override { return !dead; }
|
||||
@ -185,7 +184,7 @@ struct Egg : public BaseNPC {
|
||||
struct Bus : public BaseNPC {
|
||||
Bus(int angle, uint64_t iID, int t, int id) :
|
||||
BaseNPC(angle, iID, t, id) {
|
||||
kind = EntityType::BUS;
|
||||
kind = EntityKind::BUS;
|
||||
loopingPath = true;
|
||||
}
|
||||
|
||||
|
@ -371,7 +371,7 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
|
||||
for (ChunkPos& chunkPos : Chunking::getChunksInMap(plr->instanceID)) { // check all NPCs in the instance
|
||||
Chunk* chunk = Chunking::chunks[chunkPos];
|
||||
for (EntityRef ref : chunk->entities) {
|
||||
if (ref.type != EntityType::PLAYER) {
|
||||
if (ref.kind != EntityKind::PLAYER) {
|
||||
BaseNPC* npc = (BaseNPC*)ref.getEntity();
|
||||
NPCPath* path = Transport::findApplicablePath(npc->id, npc->type, missionData->iTaskNum);
|
||||
if (path != nullptr) {
|
||||
|
@ -58,13 +58,13 @@ void MobAI::clearDebuff(Mob *mob) {
|
||||
}
|
||||
|
||||
void MobAI::followToCombat(Mob *mob) {
|
||||
if (NPCManager::NPCs.find(mob->groupLeader) != NPCManager::NPCs.end() && NPCManager::NPCs[mob->groupLeader]->kind == EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(mob->groupLeader) != NPCManager::NPCs.end() && NPCManager::NPCs[mob->groupLeader]->kind == EntityKind::MOB) {
|
||||
Mob* leadMob = (Mob*)NPCManager::NPCs[mob->groupLeader];
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (leadMob->groupMember[i] == 0)
|
||||
break;
|
||||
|
||||
if (NPCManager::NPCs.find(leadMob->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadMob->groupMember[i]]->kind != EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(leadMob->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadMob->groupMember[i]]->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl;
|
||||
continue;
|
||||
}
|
||||
@ -84,7 +84,7 @@ void MobAI::followToCombat(Mob *mob) {
|
||||
}
|
||||
|
||||
void MobAI::groupRetreat(Mob *mob) {
|
||||
if (NPCManager::NPCs.find(mob->groupLeader) == NPCManager::NPCs.end() || NPCManager::NPCs[mob->groupLeader]->kind != EntityType::MOB)
|
||||
if (NPCManager::NPCs.find(mob->groupLeader) == NPCManager::NPCs.end() || NPCManager::NPCs[mob->groupLeader]->kind != EntityKind::MOB)
|
||||
return;
|
||||
|
||||
Mob* leadMob = (Mob*)NPCManager::NPCs[mob->groupLeader];
|
||||
@ -92,7 +92,7 @@ void MobAI::groupRetreat(Mob *mob) {
|
||||
if (leadMob->groupMember[i] == 0)
|
||||
break;
|
||||
|
||||
if (NPCManager::NPCs.find(leadMob->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadMob->groupMember[i]]->kind != EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(leadMob->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadMob->groupMember[i]]->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl;
|
||||
continue;
|
||||
}
|
||||
@ -127,7 +127,7 @@ bool MobAI::aggroCheck(Mob *mob, time_t currTime) {
|
||||
Chunk* chunk = *it;
|
||||
for (const EntityRef& ref : chunk->entities) {
|
||||
// TODO: support targetting other CombatNPCs
|
||||
if (ref.type != EntityType::PLAYER)
|
||||
if (ref.kind != EntityKind::PLAYER)
|
||||
continue;
|
||||
|
||||
CNSocket *s = ref.sock;
|
||||
@ -304,7 +304,7 @@ static void useAbilities(Mob *mob, time_t currTime) {
|
||||
Chunk* chunk = *it;
|
||||
for (const EntityRef& ref : chunk->entities) {
|
||||
// TODO: see aggroCheck()
|
||||
if (ref.type != EntityType::PLAYER)
|
||||
if (ref.kind != EntityKind::PLAYER)
|
||||
continue;
|
||||
|
||||
CNSocket *s= ref.sock;
|
||||
@ -452,7 +452,7 @@ void Mob::deadStep(time_t currTime) {
|
||||
|
||||
// if mob is a group leader/follower, spawn where the group is.
|
||||
if (groupLeader != 0) {
|
||||
if (NPCManager::NPCs.find(groupLeader) != NPCManager::NPCs.end() && NPCManager::NPCs[groupLeader]->kind == EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(groupLeader) != NPCManager::NPCs.end() && NPCManager::NPCs[groupLeader]->kind == EntityKind::MOB) {
|
||||
Mob* leaderMob = (Mob*)NPCManager::NPCs[groupLeader];
|
||||
x = leaderMob->x + offsetX;
|
||||
y = leaderMob->y + offsetY;
|
||||
@ -675,7 +675,7 @@ void Mob::roamingStep(time_t currTime) {
|
||||
if (groupMember[i] == 0)
|
||||
break;
|
||||
|
||||
if (NPCManager::NPCs.find(groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[groupMember[i]]->kind != EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[groupMember[i]]->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] roamingStep: leader can't find a group member!" << std::endl;
|
||||
continue;
|
||||
}
|
||||
@ -743,7 +743,7 @@ void Mob::onRoamStart() {
|
||||
}
|
||||
|
||||
void Mob::onCombatStart(EntityRef src) {
|
||||
assert(src.type == EntityType::PLAYER);
|
||||
assert(src.kind == EntityKind::PLAYER);
|
||||
target = src.sock;
|
||||
nextMovement = getTime();
|
||||
nextAttack = 0;
|
||||
@ -774,7 +774,7 @@ void Mob::onDeath(EntityRef src) {
|
||||
killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step?
|
||||
|
||||
// check for the edge case where hitting the mob did not aggro it
|
||||
if (src.type == EntityType::PLAYER && src.isValid()) {
|
||||
if (src.kind == EntityKind::PLAYER && src.isValid()) {
|
||||
Player* plr = PlayerManager::getPlayer(src.sock);
|
||||
|
||||
Items::DropRoll rolled;
|
||||
|
@ -60,7 +60,7 @@ struct Mob : public CombatNPC {
|
||||
// NOTE: there appear to be discrepancies in the dump
|
||||
hp = maxHealth;
|
||||
|
||||
kind = EntityType::MOB;
|
||||
kind = EntityKind::MOB;
|
||||
}
|
||||
|
||||
// constructor for /summon
|
||||
|
@ -83,7 +83,7 @@ void NPCManager::sendToViewable(BaseNPC *npc, void *buf, uint32_t type, size_t s
|
||||
for (auto it = npc->viewableChunks.begin(); it != npc->viewableChunks.end(); it++) {
|
||||
Chunk* chunk = *it;
|
||||
for (const EntityRef& ref : chunk->entities) {
|
||||
if (ref.type == EntityType::PLAYER)
|
||||
if (ref.kind == EntityKind::PLAYER)
|
||||
ref.sock->sendPacket(buf, type, size);
|
||||
}
|
||||
}
|
||||
@ -275,7 +275,7 @@ BaseNPC* NPCManager::getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z
|
||||
for (auto c = chunks->begin(); c != chunks->end(); c++) { // haha get it
|
||||
Chunk* chunk = *c;
|
||||
for (auto ent = chunk->entities.begin(); ent != chunk->entities.end(); ent++) {
|
||||
if (ent->type == EntityType::PLAYER)
|
||||
if (ent->kind == EntityKind::PLAYER)
|
||||
continue;
|
||||
|
||||
BaseNPC* npcTemp = (BaseNPC*)ent->getEntity();
|
||||
@ -351,7 +351,7 @@ void NPCManager::queueNPCRemoval(int32_t id) {
|
||||
|
||||
static void step(CNServer *serv, time_t currTime) {
|
||||
for (auto& pair : NPCs) {
|
||||
if (pair.second->kind != EntityType::COMBAT_NPC && pair.second->kind != EntityType::MOB)
|
||||
if (pair.second->kind != EntityKind::COMBAT_NPC && pair.second->kind != EntityKind::MOB)
|
||||
continue;
|
||||
auto npc = (CombatNPC*)pair.second;
|
||||
|
||||
|
@ -85,7 +85,7 @@ struct Player : public Entity, public ICombatant {
|
||||
time_t lastShot = 0;
|
||||
std::vector<sItemBase> buyback = {};
|
||||
|
||||
Player() { kind = EntityType::PLAYER; }
|
||||
Player() { kind = EntityKind::PLAYER; }
|
||||
|
||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||
|
@ -353,7 +353,7 @@ void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, siz
|
||||
for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) {
|
||||
Chunk* chunk = *it;
|
||||
for (const EntityRef& ref : chunk->entities) {
|
||||
if (ref.type != EntityType::PLAYER || ref.sock == sock)
|
||||
if (ref.kind != EntityKind::PLAYER || ref.sock == sock)
|
||||
continue;
|
||||
|
||||
ref.sock->sendPacket(buf, type, size);
|
||||
|
@ -43,7 +43,7 @@ namespace PlayerManager {
|
||||
for (auto it = plr->viewableChunks.begin(); it != plr->viewableChunks.end(); it++) {
|
||||
Chunk* chunk = *it;
|
||||
for (const EntityRef& ref : chunk->entities) {
|
||||
if (ref.type != EntityType::PLAYER || ref.sock == sock)
|
||||
if (ref.kind != EntityKind::PLAYER || ref.sock == sock)
|
||||
continue;
|
||||
|
||||
ref.sock->sendPacket(pkt, type);
|
||||
|
@ -1226,7 +1226,7 @@ void TableData::flush() {
|
||||
continue;
|
||||
|
||||
int x, y, z;
|
||||
if (npc->kind == EntityType::MOB) {
|
||||
if (npc->kind == EntityKind::MOB) {
|
||||
Mob *m = (Mob*)npc;
|
||||
x = m->spawnX;
|
||||
y = m->spawnY;
|
||||
@ -1259,7 +1259,7 @@ void TableData::flush() {
|
||||
|
||||
int x, y, z;
|
||||
std::vector<Mob*> followers;
|
||||
if (npc->kind == EntityType::MOB) {
|
||||
if (npc->kind == EntityKind::MOB) {
|
||||
Mob* m = (Mob*)npc;
|
||||
x = m->spawnX;
|
||||
y = m->spawnY;
|
||||
@ -1271,7 +1271,7 @@ void TableData::flush() {
|
||||
|
||||
// add follower data to vector; go until OOB or until follower ID is 0
|
||||
for (int i = 0; i < 4 && m->groupMember[i] > 0; i++) {
|
||||
if (NPCManager::NPCs.find(m->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[m->groupMember[i]]->kind != EntityType::MOB) {
|
||||
if (NPCManager::NPCs.find(m->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[m->groupMember[i]]->kind != EntityKind::MOB) {
|
||||
std::cout << "[WARN] Follower with ID " << m->groupMember[i] << " not found; skipping\n";
|
||||
continue;
|
||||
}
|
||||
|
@ -257,13 +257,13 @@ static void stepNPCPathing() {
|
||||
}
|
||||
|
||||
// skip if not simulating mobs
|
||||
if (npc->kind == EntityType::MOB && !MobAI::simulateMobs) {
|
||||
if (npc->kind == EntityKind::MOB && !MobAI::simulateMobs) {
|
||||
it++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// do not roam if not roaming
|
||||
if (npc->kind == EntityType::MOB && ((Mob*)npc)->state != AIState::ROAMING) {
|
||||
if (npc->kind == EntityKind::MOB && ((Mob*)npc)->state != AIState::ROAMING) {
|
||||
it++;
|
||||
continue;
|
||||
}
|
||||
@ -280,7 +280,7 @@ static void stepNPCPathing() {
|
||||
|
||||
// TODO: move walking logic into Entity stack
|
||||
switch (npc->kind) {
|
||||
case EntityType::BUS:
|
||||
case EntityKind::BUS:
|
||||
INITSTRUCT(sP_FE2CL_TRANSPORTATION_MOVE, busMove);
|
||||
|
||||
busMove.eTT = 3;
|
||||
@ -293,7 +293,7 @@ static void stepNPCPathing() {
|
||||
|
||||
NPCManager::sendToViewable(npc, &busMove, P_FE2CL_TRANSPORTATION_MOVE, sizeof(sP_FE2CL_TRANSPORTATION_MOVE));
|
||||
break;
|
||||
case EntityType::MOB:
|
||||
case EntityKind::MOB:
|
||||
MobAI::incNextMovement((Mob*)npc);
|
||||
/* fallthrough */
|
||||
default:
|
||||
@ -385,7 +385,7 @@ NPCPath* Transport::findApplicablePath(int32_t id, int32_t type, int taskID) {
|
||||
|
||||
void Transport::constructPathNPC(int32_t id, NPCPath* path) {
|
||||
BaseNPC* npc = NPCManager::NPCs[id];
|
||||
if (npc->kind == EntityType::MOB)
|
||||
if (npc->kind == EntityKind::MOB)
|
||||
((Mob*)(npc))->staticPath = true;
|
||||
npc->loopingPath = path->isLoop;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user