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https://github.com/OpenFusionProject/OpenFusion.git
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added basic command handler
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@@ -5,6 +5,7 @@
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#include "CNShared.hpp"
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#include "MissionManager.hpp"
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#include "ItemManager.hpp"
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#include "ChatManager.hpp"
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#include "settings.hpp"
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@@ -217,7 +218,6 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_ENTER* enter = (sP_CL2FE_REQ_PC_ENTER*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_ENTER_SUCC, response);
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INITSTRUCT(sP_FE2CL_PC_MOTD_LOGIN, motd);
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// TODO: check if serialkey exists, if it doesn't send sP_FE2CL_REP_PC_ENTER_FAIL
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Player plr = CNSharedData::getPlayer(enter->iEnterSerialKey);
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@@ -311,9 +311,6 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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plr.SerialKey = enter->iEnterSerialKey;
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plr.instanceID = INSTANCE_OVERWORLD; // TODO: load this from the database (as long as it's not a unique instance)
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motd.iType = 1;
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U8toU16(settings::MOTDSTRING, (char16_t*)motd.szSystemMsg);
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sock->setEKey(CNSocketEncryption::createNewKey(response.uiSvrTime, response.iID + 1, response.PCLoadData2CL.iFusionMatter + 1));
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sock->setFEKey(plr.FEKey);
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sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
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@@ -321,7 +318,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_ENTER_SUCC, sizeof(sP_FE2CL_REP_PC_ENTER_SUCC));
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// transmit MOTD after entering the game, so the client hopefully changes modes on time
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sock->sendPacket((void*)&motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN));
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ChatManager::sendServerMessage(sock, settings::MOTDSTRING);
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addPlayer(sock, plr);
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//check if there is an expiring vehicle
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