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https://github.com/OpenFusionProject/OpenFusion.git
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added basic command handler
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@@ -3,22 +3,79 @@
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#include "ChatManager.hpp"
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#include "PlayerManager.hpp"
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#include <sstream>
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#include <iterator>
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std::map<std::string, ChatCommand> ChatManager::commands;
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std::vector<std::string> parseArgs(std::string full) {
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std::stringstream ss(full);
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std::istream_iterator<std::string> begin(ss);
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std::istream_iterator<std::string> end;
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return std::vector<std::string>(begin, end);
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}
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bool runCmd(std::string full, std::vector<std::string> args, CNSocket* sock) {
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std::string cmd = args[0].substr(1, args[0].size() - 1);
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if (ChatManager::commands.find(cmd) != ChatManager::commands.end()) {
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Player* plr = PlayerManager::getPlayer(sock);
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ChatCommand command = ChatManager::commands[cmd];
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if (plr != nullptr && plr->accountLevel <= command.requiredAccLevel) {
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command.handlr(full, args, sock);
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return true;
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} else {
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ChatManager::sendServerMessage(sock, "You don't have access to that command!");
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return false;
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}
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}
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ChatManager::sendServerMessage(sock, "Unknown command!");
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return false;
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}
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void testCommand(std::string full, std::vector<std::string> args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, "Test command is working!");
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}
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void accessCommand(std::string full, std::vector<std::string> args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
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}
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void ChatManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE, menuChatHandler);
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registerCommand("test", 1, testCommand);
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registerCommand("access", 100, accessCommand);
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// TODO: add help command
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}
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void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr) {
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commands[cmd] = ChatCommand(requiredLevel, handlr);
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}
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void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
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PlayerView& plr = PlayerManager::players[sock];
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Player* plr = PlayerManager::getPlayer(sock);
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std::string fullChat = U16toU8(chat->szFreeChat);
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std::vector<std::string> args = parseArgs(fullChat);
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if (args.size() > 0 && args[0][0] == CMD_PREFIX) { // PREFIX
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runCmd(fullChat, args, sock);
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return;
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}
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, resp);
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memcpy(resp.szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp.iPC_ID = plr.plr->iID;
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resp.iPC_ID = plr->iID;
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resp.iEmoteCode = chat->iEmoteCode;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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@@ -49,14 +106,25 @@ void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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// you can dance with friends!!!!!!!!
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sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
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PlayerView& plr = PlayerManager::players[sock];
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Player* plr = PlayerManager::getPlayer(sock);
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// send to client
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INITSTRUCT(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, resp);
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resp.iEmoteCode = emote->iEmoteCode;
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resp.iID_From = plr.plr->iID;
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resp.iID_From = plr->iID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
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// send to visible players (players within render distance)
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PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
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}
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void ChatManager::sendServerMessage(CNSocket* sock, std::string msg) {
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INITSTRUCT(sP_FE2CL_PC_MOTD_LOGIN, motd);
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motd.iType = 1;
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// convert string to u16 and write it to the buffer (TODO: add sanity check to prevent buffer overflow)
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U8toU16(msg, (char16_t*)motd.szSystemMsg);
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// send the packet :)
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sock->sendPacket((void*)&motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN));
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}
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