Explicitly update buddy records in DB

this should fix the bug where removing a buddy while they're offline won't take you off their list until you disconnect
This commit is contained in:
Gent
2020-11-09 05:01:51 -05:00
parent 8a68958ed4
commit f53de8d521
3 changed files with 46 additions and 1 deletions

View File

@@ -521,7 +521,7 @@ void Database::updatePlayer(Player *player) {
updateInventory(player);
updateNanos(player);
updateQuests(player);
updateBuddies(player);
//updateBuddies(player); we add/remove buddies explicitly now
}
void Database::updateInventory(Player *player){
@@ -634,6 +634,7 @@ void Database::updateQuests(Player* player) {
db.commit();
}
// note: do not use. explicitly add/remove records instead.
void Database::updateBuddies(Player* player) {
db.begin_transaction();
@@ -766,6 +767,37 @@ int Database::getNumBuddies(Player* player) {
return buddies.size() > 50 ? 50 : buddies.size();
}
// buddies
void Database::addBuddyship(int playerA, int playerB) {
std::lock_guard<std::mutex> lock(dbCrit);
db.begin_transaction();
Buddyship record;
record.PlayerAId = playerA;
record.PlayerBId = playerB;
record.Status = 0; // blocking ???
db.insert(record);
db.commit();
}
void Database::removeBuddyship(int playerA, int playerB) {
std::lock_guard<std::mutex> lock(dbCrit);
db.begin_transaction();
db.remove_all<Buddyship>(
where(c(&Buddyship::PlayerAId) == playerA && c(&Buddyship::PlayerBId) == playerB)
);
db.remove_all<Buddyship>( // the pair could be in either position
where(c(&Buddyship::PlayerAId) == playerB && c(&Buddyship::PlayerBId) == playerA)
);
db.commit();
}
// email
int Database::getUnreadEmailCount(int playerID) {
std::lock_guard<std::mutex> lock(dbCrit);