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huge refactoring, chunking added
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@@ -137,8 +137,8 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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* same map tile you were already in, but we might as well force an NPC reload.
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*/
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PlayerView& plrv = PlayerManager::players[sock];
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plrv.viewable.clear();
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plrv.viewableNPCs.clear();
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plrv.currentChunks.clear();
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plrv.chunkPos = std::make_pair<int, int>(0, 0);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
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}
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