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https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-01-18 13:40:04 +00:00
huge refactoring, chunking added
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@@ -20,6 +20,9 @@ namespace NPCManager {
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extern std::vector<WarpLocation> RespawnPoints;
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void init();
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void addNPC(std::vector<Chunk*> viewableChunks, int32_t);
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void removeNPC(std::vector<Chunk*> viewableChunks, int32_t);
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void npcBarkHandler(CNSocket* sock, CNPacketData* data);
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void npcSummonHandler(CNSocket* sock, CNPacketData* data);
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void npcWarpHandler(CNSocket* sock, CNPacketData* data);
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@@ -30,6 +33,4 @@ namespace NPCManager {
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void npcVendorSell(CNSocket* sock, CNPacketData* data);
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void npcVendorBuyback(CNSocket* sock, CNPacketData* data);
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void npcVendorBuyBattery(CNSocket* sock, CNPacketData* data);
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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}
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