mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-12-22 20:00:05 +00:00
huge refactoring, chunking added
This commit is contained in:
@@ -27,6 +27,34 @@ void NPCManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
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}
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void NPCManager::addNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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BaseNPC* npc = NPCs[id];
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
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enterData.NPCAppearanceData = npc->appearanceData;
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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}
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}
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}
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void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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exitData.iNPC_ID = id;
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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}
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}
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}
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void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY))
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return; // malformed packet
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@@ -251,64 +279,6 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC));
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}
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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std::list<int32_t> yesView;
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std::list<int32_t> noView;
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for (auto& pair : NPCs) {
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int diffX = abs(view.plr->x - pair.second->appearanceData.iX);
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int diffY = abs(view.plr->y - pair.second->appearanceData.iY);
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if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
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// if it's a mob and it's dead (or otherwise not there), skip it.
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if (MobManager::Mobs.find(pair.first) != MobManager::Mobs.end()) {
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Mob *mob = (Mob*) pair.second;
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if (mob->state == MobState::DEAD || mob->state == MobState::INACTIVE)
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continue;
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}
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yesView.push_back(pair.first);
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}
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else {
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noView.push_back(pair.first);
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}
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}
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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std::list<int32_t>::iterator i = view.viewableNPCs.begin();
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while (i != view.viewableNPCs.end()) {
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int32_t id = *i;
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if (std::find(noView.begin(), noView.end(), id) != noView.end()) {
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// it shouldn't be visible, send NPC_EXIT
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exitData.iNPC_ID = id;
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sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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// remove from view
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view.viewableNPCs.erase(i++);
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}
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else {
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i++;
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}
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}
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INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
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for (int32_t id : yesView) {
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if (std::find(view.viewableNPCs.begin(), view.viewableNPCs.end(), id) == view.viewableNPCs.end()) {
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// needs to be added to viewableNPCs! send NPC_ENTER
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enterData.NPCAppearanceData = NPCs[id]->appearanceData;
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sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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// add to viewable
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view.viewableNPCs.push_back(id);
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}
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}
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PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
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}
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void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {} // stubbed for now
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void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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@@ -330,9 +300,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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resp.NPCAppearanceData.iY = plr->y;
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resp.NPCAppearanceData.iZ = plr->z;
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sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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for (CNSocket *s : PlayerManager::players[sock].viewable)
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s->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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ChunkManager::addNPC(plr->x, plr->y, resp.NPCAppearanceData.iNPC_ID);
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}
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void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
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@@ -353,8 +321,8 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
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resp.iZ = Warps[warpNpc->iWarpID].z;
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// force player & NPC reload
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plrv.viewable.clear();
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plrv.viewableNPCs.clear();
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plrv.currentChunks.clear();
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plrv.chunkPos = std::make_pair<int, int>(0, 0);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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