huge refactoring, chunking added

This commit is contained in:
2020-09-17 17:45:43 -05:00
parent 001564a257
commit f4db0830ba
14 changed files with 282 additions and 214 deletions

View File

@@ -27,6 +27,34 @@ void NPCManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
}
void NPCManager::addNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
BaseNPC* npc = NPCs[id];
// create struct
INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
enterData.NPCAppearanceData = npc->appearanceData;
for (Chunk* chunk : viewableChunks) {
for (CNSocket* sock : chunk->players) {
// send to socket
sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
}
}
}
void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
// create struct
INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
exitData.iNPC_ID = id;
for (Chunk* chunk : viewableChunks) {
for (CNSocket* sock : chunk->players) {
// send to socket
sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
}
}
}
void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY))
return; // malformed packet
@@ -251,64 +279,6 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC));
}
void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
std::list<int32_t> yesView;
std::list<int32_t> noView;
for (auto& pair : NPCs) {
int diffX = abs(view.plr->x - pair.second->appearanceData.iX);
int diffY = abs(view.plr->y - pair.second->appearanceData.iY);
if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
// if it's a mob and it's dead (or otherwise not there), skip it.
if (MobManager::Mobs.find(pair.first) != MobManager::Mobs.end()) {
Mob *mob = (Mob*) pair.second;
if (mob->state == MobState::DEAD || mob->state == MobState::INACTIVE)
continue;
}
yesView.push_back(pair.first);
}
else {
noView.push_back(pair.first);
}
}
INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
std::list<int32_t>::iterator i = view.viewableNPCs.begin();
while (i != view.viewableNPCs.end()) {
int32_t id = *i;
if (std::find(noView.begin(), noView.end(), id) != noView.end()) {
// it shouldn't be visible, send NPC_EXIT
exitData.iNPC_ID = id;
sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
// remove from view
view.viewableNPCs.erase(i++);
}
else {
i++;
}
}
INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
for (int32_t id : yesView) {
if (std::find(view.viewableNPCs.begin(), view.viewableNPCs.end(), id) == view.viewableNPCs.end()) {
// needs to be added to viewableNPCs! send NPC_ENTER
enterData.NPCAppearanceData = NPCs[id]->appearanceData;
sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
// add to viewable
view.viewableNPCs.push_back(id);
}
}
PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
}
void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {} // stubbed for now
void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
@@ -330,9 +300,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
resp.NPCAppearanceData.iY = plr->y;
resp.NPCAppearanceData.iZ = plr->z;
sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
for (CNSocket *s : PlayerManager::players[sock].viewable)
s->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
ChunkManager::addNPC(plr->x, plr->y, resp.NPCAppearanceData.iNPC_ID);
}
void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
@@ -353,8 +321,8 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
resp.iZ = Warps[warpNpc->iWarpID].z;
// force player & NPC reload
plrv.viewable.clear();
plrv.viewableNPCs.clear();
plrv.currentChunks.clear();
plrv.chunkPos = std::make_pair<int, int>(0, 0);
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
}