mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-01-16 13:00:05 +00:00
huge refactoring, chunking added
This commit is contained in:
93
src/ChunkManager.cpp
Normal file
93
src/ChunkManager.cpp
Normal file
@@ -0,0 +1,93 @@
|
||||
#include "ChunkManager.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
std::map<std::pair<int, int>, Chunk*> ChunkManager::chunks;
|
||||
|
||||
void ChunkManager::init() {} // stubbed
|
||||
void ChunkManager::cleanup() {
|
||||
// cleans up all the allocated chunks
|
||||
for (auto& pair : chunks) {
|
||||
delete pair.second;
|
||||
}
|
||||
}
|
||||
|
||||
void ChunkManager::addNPC(int posX, int posY, int32_t id) {
|
||||
std::pair<int, int> pos = grabChunk(posX, posY);
|
||||
|
||||
// make chunk if it doesn't exist!
|
||||
if (chunks.find(pos) == chunks.end()) {
|
||||
chunks[pos] = new Chunk();
|
||||
chunks[pos]->players = std::set<CNSocket*>();
|
||||
chunks[pos]->NPCs = std::set<int32_t>();
|
||||
}
|
||||
|
||||
Chunk* chunk = chunks[pos];
|
||||
|
||||
chunk->NPCs.insert(id);
|
||||
|
||||
NPCManager::addNPC(grabChunks(pos.first, pos.second), id);
|
||||
}
|
||||
|
||||
void ChunkManager::addPlayer(int posX, int posY, CNSocket* sock) {
|
||||
std::pair<int, int> pos = grabChunk(posX, posY);
|
||||
|
||||
// make chunk if it doesn't exist!
|
||||
if (chunks.find(pos) == chunks.end()) {
|
||||
chunks[pos] = new Chunk();
|
||||
chunks[pos]->players = std::set<CNSocket*>();
|
||||
chunks[pos]->NPCs = std::set<int32_t>();
|
||||
}
|
||||
|
||||
Chunk* chunk = chunks[pos];
|
||||
|
||||
chunk->players.insert(sock);
|
||||
|
||||
// TODO: update view for all players in surrounding chunks
|
||||
}
|
||||
|
||||
std::pair<int, int> ChunkManager::grabChunk(int posX, int posY) {
|
||||
return std::make_pair<int, int>(posX / (settings::PLAYERDISTANCE / 3), posY / (settings::PLAYERDISTANCE / 3));
|
||||
}
|
||||
|
||||
std::vector<Chunk*> ChunkManager::grabChunks(int chunkX, int chunkY) {
|
||||
std::vector<Chunk*> delta;
|
||||
delta.reserve(9);
|
||||
|
||||
for (int i = -1; i < 2; i++) {
|
||||
for (int z = -1; z < 2; z++) {
|
||||
std::pair<int, int> pos(chunkX+i, chunkY+z);
|
||||
|
||||
// if chunk exists, add it to the delta
|
||||
if (chunks.find(pos) != chunks.end()) {
|
||||
delta.push_back(chunks[pos]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return delta;
|
||||
}
|
||||
|
||||
// returns the chunks that aren't shared (only from from)
|
||||
std::vector<Chunk*> ChunkManager::getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to) {
|
||||
std::vector<Chunk*> delta;
|
||||
|
||||
for (Chunk* i : from) {
|
||||
bool found = false;
|
||||
|
||||
// search for it in the other array
|
||||
for (Chunk* z : to) {
|
||||
if (i == z) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// add it to the vector if we didn't find it!
|
||||
if (!found)
|
||||
delta.push_back(i);
|
||||
}
|
||||
|
||||
return delta;
|
||||
}
|
||||
Reference in New Issue
Block a user