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Fix segfault when redeeming more than four items at once
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@ -762,10 +762,10 @@ void redeemCommand(std::string full, std::vector<std::string>& args, CNSocket* s
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int itemCount = ItemManager::CodeItems[code].size();
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int itemCount = ItemManager::CodeItems[code].size();
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int slots[4];
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std::vector<int> slots;
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for (int i = 0; i < itemCount; i++) {
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for (int i = 0; i < itemCount; i++) {
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slots[i] = ItemManager::findFreeSlot(plr);
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slots.push_back(ItemManager::findFreeSlot(plr));
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if (slots[i] == -1) {
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if (slots[i] == -1) {
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ChatManager::sendServerMessage(sock, "/redeem: Not enough space in inventory");
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ChatManager::sendServerMessage(sock, "/redeem: Not enough space in inventory");
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