populated NPCManager

This commit is contained in:
CPunch 2020-08-21 17:14:11 -05:00
parent caaffcbe3d
commit f289c72f6f
7 changed files with 25491 additions and 6 deletions

1
NPCs.json Normal file

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@ -15,6 +15,8 @@ ip=192.168.1.183
view=20000
# little message players see when they enter the game
motd=Welcome to OpenFusion!
# NPC json data
npcdata=NPCs.json
# spawn coordinates (Z is height)
# the supplied defaults are at City Hall

25447
src/JSON.hpp Normal file

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@ -19,7 +19,7 @@ public:
appearanceData.iBarkerType = 0;
// hopefully no collisions happen :eyes:
appearanceData.iNPC_ID = (int32_t)getTime();
appearanceData.iNPC_ID = (int32_t)rand();
};
};

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@ -4,14 +4,47 @@
#include <cmath>
#include <algorithm>
#include <list>
#include <fstream>
#include "JSON.hpp"
std::map<int32_t, BaseNPC> NPCManager::NPCs;
void NPCManager::init() {
/* BaseNPC test(settings::SPAWN_X, settings::SPAWN_Y, settings::SPAWN_Z, 727);
NPCs[test.appearanceData.iNPC_ID] = test; */
#define CHECKNPC(x) if (NPC.value().find(x) == NPC.value().end()) { \
std::cout << "[WARN] Malformed NPC.json file! failed to find " << x << std::endl; \
return; \
}
void NPCManager::init() {
// load NPCs from NPCs.json into our NPC manager
std::ifstream inFile("NPCs.json");
nlohmann::json jsonData;
// read file into jsonData
inFile >> jsonData;
for (auto& NPC : jsonData.items()) {
std::string name = NPC.key();
// sanity checks
CHECKNPC("id")
CHECKNPC("x")
CHECKNPC("y")
CHECKNPC("z")
int x = (int)(jsonData[NPC.key()]["x"]);
int y = (int)(jsonData[NPC.key()]["y"]);
int z = (int)(jsonData[NPC.key()]["z"]);
BaseNPC tmp(x, y, z, jsonData[NPC.key()]["id"]);
NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
}
std::cout << "populated " << NPCs.size() << " NPCs" << std::endl;
}
#undef CHECKNPC
void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
std::list<int32_t> yesView;
std::list<int32_t> noView;

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@ -15,7 +15,7 @@ int settings::SPAWN_X = 179213;
int settings::SPAWN_Y = 268451;
int settings::SPAWN_Z = -4210;
std::string settings::GMPASS = "pass";
std::string settings::NPCJSON = "NPCs.json";
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
void settings::init() {
@ -38,7 +38,8 @@ void settings::init() {
SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
MOTDSTRING = reader.Get("shard", "motd", "Welcome to OpenFusion!");
GMPASS = reader.Get("login", "pass", "pass");
GMPASS = reader.Get("login", "pass", GMPASS);
NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
}

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@ -11,6 +11,7 @@ namespace settings {
extern int SPAWN_Y;
extern int SPAWN_Z;
extern std::string MOTDSTRING;
extern std::string NPCJSON;
extern std::string GMPASS;
void init();