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populated NPCManager
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@ -15,6 +15,8 @@ ip=192.168.1.183
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view=20000
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view=20000
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# little message players see when they enter the game
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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motd=Welcome to OpenFusion!
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# NPC json data
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npcdata=NPCs.json
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# spawn coordinates (Z is height)
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# spawn coordinates (Z is height)
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# the supplied defaults are at City Hall
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# the supplied defaults are at City Hall
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25447
src/JSON.hpp
Normal file
25447
src/JSON.hpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -19,7 +19,7 @@ public:
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appearanceData.iBarkerType = 0;
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appearanceData.iBarkerType = 0;
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// hopefully no collisions happen :eyes:
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// hopefully no collisions happen :eyes:
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appearanceData.iNPC_ID = (int32_t)getTime();
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appearanceData.iNPC_ID = (int32_t)rand();
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};
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};
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};
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};
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@ -4,14 +4,47 @@
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#include <cmath>
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#include <cmath>
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#include <algorithm>
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#include <algorithm>
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#include <list>
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#include <list>
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#include <fstream>
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#include "JSON.hpp"
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std::map<int32_t, BaseNPC> NPCManager::NPCs;
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std::map<int32_t, BaseNPC> NPCManager::NPCs;
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#define CHECKNPC(x) if (NPC.value().find(x) == NPC.value().end()) { \
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std::cout << "[WARN] Malformed NPC.json file! failed to find " << x << std::endl; \
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return; \
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}
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void NPCManager::init() {
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void NPCManager::init() {
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/* BaseNPC test(settings::SPAWN_X, settings::SPAWN_Y, settings::SPAWN_Z, 727);
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// load NPCs from NPCs.json into our NPC manager
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NPCs[test.appearanceData.iNPC_ID] = test; */
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std::ifstream inFile("NPCs.json");
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nlohmann::json jsonData;
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// read file into jsonData
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inFile >> jsonData;
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for (auto& NPC : jsonData.items()) {
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std::string name = NPC.key();
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// sanity checks
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CHECKNPC("id")
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CHECKNPC("x")
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CHECKNPC("y")
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CHECKNPC("z")
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int x = (int)(jsonData[NPC.key()]["x"]);
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int y = (int)(jsonData[NPC.key()]["y"]);
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int z = (int)(jsonData[NPC.key()]["z"]);
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BaseNPC tmp(x, y, z, jsonData[NPC.key()]["id"]);
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NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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}
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std::cout << "populated " << NPCs.size() << " NPCs" << std::endl;
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}
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}
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#undef CHECKNPC
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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std::list<int32_t> yesView;
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std::list<int32_t> yesView;
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std::list<int32_t> noView;
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std::list<int32_t> noView;
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@ -15,7 +15,7 @@ int settings::SPAWN_X = 179213;
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int settings::SPAWN_Y = 268451;
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int settings::SPAWN_Y = 268451;
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int settings::SPAWN_Z = -4210;
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int settings::SPAWN_Z = -4210;
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std::string settings::GMPASS = "pass";
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std::string settings::GMPASS = "pass";
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std::string settings::NPCJSON = "NPCs.json";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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void settings::init() {
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void settings::init() {
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@ -38,7 +38,8 @@ void settings::init() {
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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MOTDSTRING = reader.Get("shard", "motd", "Welcome to OpenFusion!");
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GMPASS = reader.Get("login", "pass", GMPASS);
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GMPASS = reader.Get("login", "pass", "pass");
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NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
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MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
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}
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}
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@ -11,6 +11,7 @@ namespace settings {
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extern int SPAWN_Y;
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extern int SPAWN_Y;
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extern int SPAWN_Z;
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extern int SPAWN_Z;
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extern std::string MOTDSTRING;
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extern std::string MOTDSTRING;
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extern std::string NPCJSON;
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extern std::string GMPASS;
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extern std::string GMPASS;
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void init();
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void init();
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