populated NPCManager

This commit is contained in:
2020-08-21 17:14:11 -05:00
parent caaffcbe3d
commit f289c72f6f
7 changed files with 25491 additions and 6 deletions

View File

@@ -15,7 +15,7 @@ int settings::SPAWN_X = 179213;
int settings::SPAWN_Y = 268451;
int settings::SPAWN_Z = -4210;
std::string settings::GMPASS = "pass";
std::string settings::NPCJSON = "NPCs.json";
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
void settings::init() {
@@ -38,7 +38,8 @@ void settings::init() {
SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
MOTDSTRING = reader.Get("shard", "motd", "Welcome to OpenFusion!");
GMPASS = reader.Get("login", "pass", "pass");
GMPASS = reader.Get("login", "pass", GMPASS);
NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
}