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https://github.com/OpenFusionProject/OpenFusion.git
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Add NPC chunk management + Generalize lerp
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@ -56,6 +56,17 @@ void ChunkManager::removePlayer(std::pair<int, int> chunkPos, CNSocket* sock) {
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// TODO: if players and NPCs are empty, free chunk and remove it from surrounding views
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// TODO: if players and NPCs are empty, free chunk and remove it from surrounding views
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}
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}
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void ChunkManager::removeNPC(std::pair<int, int> chunkPos, int32_t id) {
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if (!checkChunk(chunkPos))
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return; // do nothing if chunk doesn't even exist
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Chunk* chunk = chunks[chunkPos];
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chunk->NPCs.erase(id); // gone
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// TODO: if players and NPCs are empty, free chunk and remove it from surrounding views
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}
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bool ChunkManager::checkChunk(std::pair<int, int> chunk) {
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bool ChunkManager::checkChunk(std::pair<int, int> chunk) {
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return chunks.find(chunk) != chunks.end();
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return chunks.find(chunk) != chunks.end();
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}
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}
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@ -22,6 +22,7 @@ namespace ChunkManager {
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void addNPC(int posX, int posY, int32_t id);
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void addNPC(int posX, int posY, int32_t id);
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void addPlayer(int posX, int posY, CNSocket* sock);
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void addPlayer(int posX, int posY, CNSocket* sock);
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void removePlayer(std::pair<int, int> chunkPos, CNSocket* sock);
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void removePlayer(std::pair<int, int> chunkPos, CNSocket* sock);
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void removeNPC(std::pair<int, int> chunkPos, int32_t id);
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bool checkChunk(std::pair<int, int> chunk);
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bool checkChunk(std::pair<int, int> chunk);
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std::pair<int, int> grabChunk(int posX, int posY);
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std::pair<int, int> grabChunk(int posX, int posY);
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std::vector<Chunk*> grabChunks(std::pair<int, int> chunkPos);
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std::vector<Chunk*> grabChunks(std::pair<int, int> chunkPos);
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@ -121,6 +121,24 @@ void NPCManager::removeNPC(int32_t id) {
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std::cout << "npc removed!" << std::endl;
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std::cout << "npc removed!" << std::endl;
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}
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}
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void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
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BaseNPC* npc = NPCs[id];
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std::pair<int, int> oldPos = ChunkManager::grabChunk(npc->appearanceData.iX, npc->appearanceData.iY);
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npc->appearanceData.iX = X;
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npc->appearanceData.iY = Y;
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npc->appearanceData.iZ = Z;
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std::pair<int, int> newPos = ChunkManager::grabChunk(X, Y);
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// nothing to be done
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if (newPos == oldPos)
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return;
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// pull NPC from old chunk and add to new chunk
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ChunkManager::removeNPC(oldPos, npc->appearanceData.iNPC_ID);
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ChunkManager::addNPC(X, Y, npc->appearanceData.iNPC_ID);
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}
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void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY))
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY))
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return; // malformed packet
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return; // malformed packet
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@ -22,6 +22,7 @@ namespace NPCManager {
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void addNPC(std::vector<Chunk*> viewableChunks, int32_t);
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void addNPC(std::vector<Chunk*> viewableChunks, int32_t);
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void removeNPC(int32_t);
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void removeNPC(int32_t);
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void updateNPCPosition(int32_t, int X, int Y, int Z);
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void npcBarkHandler(CNSocket* sock, CNPacketData* data);
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void npcBarkHandler(CNSocket* sock, CNPacketData* data);
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void npcSummonHandler(CNSocket* sock, CNPacketData* data);
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void npcSummonHandler(CNSocket* sock, CNPacketData* data);
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@ -255,19 +255,7 @@ void TableData::constructPath(nlohmann::json::iterator _pathData) {
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for (_point++; _point != pathPoints.end(); _point++) {
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for (_point++; _point != pathPoints.end(); _point++) {
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point = _point.value();
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point = _point.value();
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WarpLocation coords = { point["iX"] , point["iY"] , point["iZ"] };
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WarpLocation coords = { point["iX"] , point["iY"] , point["iZ"] };
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// Calculate distance between this point and the last
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TransportManager::lerp(&points, last, coords, pathData["iMonkeySpeed"]);
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int dXY = hypot(last.x - coords.x, last.y - coords.y); // XY plane distance
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int distanceBetween = hypot(dXY, last.z - coords.z); // total distance
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int lerps = distanceBetween / (int)pathData["iMonkeySpeed"]; // integer division to ensure a whole number of in-between points
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for (int i = 0; i < lerps; i++) {
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WarpLocation lerp;
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// lerp math
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float frac = (i + 1) * 1.0f / (lerps + 1);
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lerp.x = (last.x * (1.0f - frac)) + (coords.x * frac);
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lerp.y = (last.y * (1.0f - frac)) + (coords.y * frac);
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lerp.z = (last.z * (1.0f - frac)) + (coords.z * frac);
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points.push(lerp); // add lerp'd point to the queue
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}
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points.push(coords); // add keyframe to the queue
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points.push(coords); // add keyframe to the queue
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last = coords; // update start pos
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last = coords; // update start pos
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}
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}
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@ -4,6 +4,7 @@
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#include "TransportManager.hpp"
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#include "TransportManager.hpp"
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#include <unordered_map>
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#include <unordered_map>
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#include <cmath>
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std::map<int32_t, TransportRoute> TransportManager::Routes;
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std::map<int32_t, TransportRoute> TransportManager::Routes;
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std::map<int32_t, TransportLocation> TransportManager::Locations;
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std::map<int32_t, TransportLocation> TransportManager::Locations;
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@ -26,6 +27,7 @@ void TransportManager::init() {
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busPoints.push(start);
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busPoints.push(start);
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TransportManager::lerp(&busPoints, start, end, 1000);
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TransportManager::lerp(&busPoints, start, end, 1000);
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busPoints.push(end);
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busPoints.push(end);
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TransportManager::lerp(&busPoints, end, start, 1000);
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NPCQueues[bus->appearanceData.iNPC_ID] = busPoints;
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NPCQueues[bus->appearanceData.iNPC_ID] = busPoints;
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}
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}
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@ -271,10 +273,9 @@ void TransportManager::stepNPCPathing() {
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int distanceBetween = hypot(dXY, point.z - npc->appearanceData.iZ); // total distance
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int distanceBetween = hypot(dXY, point.z - npc->appearanceData.iZ); // total distance
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// update NPC location to update viewables
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// update NPC location to update viewables
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npc->appearanceData.iX = point.x;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, point.x, point.y, point.z);
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npc->appearanceData.iY = point.y;
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npc->appearanceData.iZ = point.z;
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// get chunks in view
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auto chunk = ChunkManager::grabChunk(npc->appearanceData.iX, npc->appearanceData.iY);
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auto chunk = ChunkManager::grabChunk(npc->appearanceData.iX, npc->appearanceData.iY);
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auto chunks = ChunkManager::grabChunks(chunk);
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auto chunks = ChunkManager::grabChunks(chunk);
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@ -322,7 +323,7 @@ void TransportManager::stepNPCPathing() {
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/*
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/*
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* Linearly interpolate between two points and insert the results into a queue.
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* Linearly interpolate between two points and insert the results into a queue.
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*/
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*/
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static void TransportManager::lerp(std::queue<WarpLocation>* queue, WarpLocation start, WarpLocation end, int gapSize) {
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void TransportManager::lerp(std::queue<WarpLocation>* queue, WarpLocation start, WarpLocation end, int gapSize) {
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int dXY = hypot(end.x - start.x, end.y - start.y); // XY plane distance
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int dXY = hypot(end.x - start.x, end.y - start.y); // XY plane distance
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int distanceBetween = hypot(dXY, end.z - start.z); // total distance
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int distanceBetween = hypot(dXY, end.z - start.z); // total distance
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int lerps = distanceBetween / gapSize; // integer division to ensure a whole number of in-between points
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int lerps = distanceBetween / gapSize; // integer division to ensure a whole number of in-between points
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@ -31,5 +31,5 @@ namespace TransportManager {
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void stepNPCPathing();
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void stepNPCPathing();
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void stepSkywaySystem();
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void stepSkywaySystem();
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static void lerp(std::queue<WarpLocation>*, WarpLocation, WarpLocation, int);
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void lerp(std::queue<WarpLocation>*, WarpLocation, WarpLocation, int);
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}
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}
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