Add NPC chunk management + Generalize lerp

This commit is contained in:
Gent
2020-09-23 10:53:06 -04:00
parent 65bd2d120b
commit f2596bfb6a
7 changed files with 38 additions and 18 deletions

View File

@@ -22,6 +22,7 @@ namespace ChunkManager {
void addNPC(int posX, int posY, int32_t id);
void addPlayer(int posX, int posY, CNSocket* sock);
void removePlayer(std::pair<int, int> chunkPos, CNSocket* sock);
void removeNPC(std::pair<int, int> chunkPos, int32_t id);
bool checkChunk(std::pair<int, int> chunk);
std::pair<int, int> grabChunk(int posX, int posY);
std::vector<Chunk*> grabChunks(std::pair<int, int> chunkPos);