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UnsummonW Implementation + Tweaks
* UnsummonW can be used to remove the mob from existence. * Mob groups now aggro together. * Mobs space a little bit when chasing the player. * Combat balance tweaked a bit, you can take out an entire boss group of scoria cephalopod with good nano usage with common tier weapons.
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@@ -163,4 +163,6 @@ namespace MobManager {
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/// returns bullet id
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int8_t addBullet(Player* plr, bool isGrenade);
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void followToCombat(Mob *mob);
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}
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