UnsummonW Implementation + Tweaks

* UnsummonW can be used to remove the mob from existence.
* Mob groups now aggro together.
* Mobs space a little bit when chasing the player.
* Combat balance tweaked a bit, you can take out an entire boss group of scoria cephalopod with good nano usage with common tier weapons.
This commit is contained in:
2020-11-16 03:13:40 +00:00
committed by Gent S
parent 5e8b6eec6e
commit f1d04cec01
3 changed files with 88 additions and 20 deletions

View File

@@ -163,4 +163,6 @@ namespace MobManager {
/// returns bullet id
int8_t addBullet(Player* plr, bool isGrenade);
void followToCombat(Mob *mob);
}