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https://github.com/OpenFusionProject/OpenFusion.git
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Don't write mob HP to gruntwork
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parent
5431d21d27
commit
f1a2723274
@ -817,23 +817,20 @@ void TableData::flush() {
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if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
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if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
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continue;
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continue;
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int x, y, z, hp;
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int x, y, z;
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if (npc->npcClass == NPC_MOB) {
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if (npc->npcClass == NPC_MOB) {
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Mob *m = (Mob*)npc;
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Mob *m = (Mob*)npc;
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x = m->spawnX;
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x = m->spawnX;
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y = m->spawnY;
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y = m->spawnY;
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z = m->spawnZ;
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z = m->spawnZ;
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hp = m->maxHealth;
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} else {
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} else {
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x = npc->appearanceData.iX;
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x = npc->appearanceData.iX;
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y = npc->appearanceData.iY;
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y = npc->appearanceData.iY;
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z = npc->appearanceData.iZ;
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z = npc->appearanceData.iZ;
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hp = npc->appearanceData.iHP;
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}
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}
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// NOTE: this format deviates slightly from the one in mobs.json
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// NOTE: this format deviates slightly from the one in mobs.json
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mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
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mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
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mob["iHP"] = hp;
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mob["iX"] = x;
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mob["iX"] = x;
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mob["iY"] = y;
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mob["iY"] = y;
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mob["iZ"] = z;
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mob["iZ"] = z;
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@ -852,14 +849,13 @@ void TableData::flush() {
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if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
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if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
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continue;
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continue;
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int x, y, z, hp;
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int x, y, z;
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std::vector<Mob*> followers;
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std::vector<Mob*> followers;
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if (npc->npcClass == NPC_MOB) {
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if (npc->npcClass == NPC_MOB) {
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Mob* m = (Mob*)npc;
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Mob* m = (Mob*)npc;
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x = m->spawnX;
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x = m->spawnX;
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y = m->spawnY;
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y = m->spawnY;
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z = m->spawnZ;
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z = m->spawnZ;
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hp = m->maxHealth;
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if (m->groupLeader != m->appearanceData.iNPC_ID) { // make sure this is a leader
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if (m->groupLeader != m->appearanceData.iNPC_ID) { // make sure this is a leader
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std::cout << "[WARN] Non-leader mob found in running groups; ignoring\n";
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std::cout << "[WARN] Non-leader mob found in running groups; ignoring\n";
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continue;
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continue;
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@ -878,12 +874,10 @@ void TableData::flush() {
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x = npc->appearanceData.iX;
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x = npc->appearanceData.iX;
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y = npc->appearanceData.iY;
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y = npc->appearanceData.iY;
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z = npc->appearanceData.iZ;
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z = npc->appearanceData.iZ;
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hp = npc->appearanceData.iHP;
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}
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}
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// NOTE: this format deviates slightly from the one in mobs.json
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// NOTE: this format deviates slightly from the one in mobs.json
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mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
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mob["iNPCType"] = (int)npc->appearanceData.iNPCType;
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mob["iHP"] = hp;
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mob["iX"] = x;
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mob["iX"] = x;
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mob["iY"] = y;
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mob["iY"] = y;
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mob["iZ"] = z;
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mob["iZ"] = z;
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@ -899,7 +893,6 @@ void TableData::flush() {
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// populate JSON entry
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// populate JSON entry
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nlohmann::json fol;
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nlohmann::json fol;
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fol["iNPCType"] = follower->appearanceData.iNPCType;
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fol["iNPCType"] = follower->appearanceData.iNPCType;
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fol["iHP"] = follower->maxHealth;
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fol["iOffsetX"] = follower->offsetX;
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fol["iOffsetX"] = follower->offsetX;
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fol["iOffsetY"] = follower->offsetY;
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fol["iOffsetY"] = follower->offsetY;
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