Fix #198 - dismount packet is now sent if unequipping a vehicle

This commit is contained in:
CakeLancelot 2021-04-24 23:55:13 -05:00
parent 80d965944c
commit f0e21b5051

View File

@ -301,8 +301,18 @@ static void itemMoveHandler(CNSocket* sock, CNPacketData* data) {
} }
// unequip vehicle if equip slot 8 is 0 // unequip vehicle if equip slot 8 is 0
if (plr->Equip[8].iID == 0) if (plr->Equip[8].iID == 0 && plr->iPCState & 8) {
plr->iPCState = 0; INITSTRUCT(sP_FE2CL_PC_VEHICLE_OFF_SUCC, response);
sock->sendPacket(response, P_FE2CL_PC_VEHICLE_OFF_SUCC);
// send to other players
plr->iPCState &= ~8;
INITSTRUCT(sP_FE2CL_PC_STATE_CHANGE, response2);
response2.iPC_ID = plr->iID;
response2.iState = plr->iPCState;
PlayerManager::sendToViewable(sock, response2, P_FE2CL_PC_STATE_CHANGE);
}
// send equip event to other players // send equip event to other players
PlayerManager::sendToViewable(sock, equipChange, P_FE2CL_PC_EQUIP_CHANGE); PlayerManager::sendToViewable(sock, equipChange, P_FE2CL_PC_EQUIP_CHANGE);