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Move some stuff from playerTick to player combat step
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@@ -7,7 +7,7 @@
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#define REGISTER_SHARD_PACKET(pactype, handlr) CNShardServer::ShardPackets[pactype] = handlr;
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#define REGISTER_SHARD_TIMER(handlr, delta) CNShardServer::Timers.push_back(TimerEvent(handlr, delta));
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#define MS_PER_PLAYER_TICK 2000
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#define MS_PER_PLAYER_TICK 500
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class CNShardServer : public CNServer {
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private:
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