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Kick players out of instances when they leave
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@@ -38,6 +38,7 @@ struct Player {
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int8_t iSpecialState;
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int x, y, z, angle;
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int lastX, lastY, lastZ, lastAngle;
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uint64_t instanceID;
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sItemBase Equip[AEQUIP_COUNT];
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sItemBase Inven[AINVEN_COUNT];
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