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Implemented GM SpecialState Handling
Co-authored-by: dongresource <dongresource@protonmail.com>
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@@ -54,6 +54,7 @@ namespace PlayerManager {
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void exitGame(CNSocket* sock, CNPacketData* data);
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void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
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void setGMSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
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void changePlayerGuide(CNSocket *sock, CNPacketData *data);
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void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
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@@ -64,4 +65,5 @@ namespace PlayerManager {
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bool isAccountInUse(int accountId);
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void exitDuplicate(int accountId);
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void setSpecialState(CNSocket* sock, CNPacketData* data);
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}
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