Implemented GM SpecialState Handling

Co-authored-by: dongresource <dongresource@protonmail.com>
This commit is contained in:
2020-09-22 16:30:49 +01:00
committed by dongresource
parent c9be0e5402
commit efb3df7133
5 changed files with 131 additions and 7 deletions

View File

@@ -54,6 +54,7 @@ namespace PlayerManager {
void exitGame(CNSocket* sock, CNPacketData* data);
void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
void setGMSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
void changePlayerGuide(CNSocket *sock, CNPacketData *data);
void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
@@ -64,4 +65,5 @@ namespace PlayerManager {
bool isAccountInUse(int accountId);
void exitDuplicate(int accountId);
void setSpecialState(CNSocket* sock, CNPacketData* data);
}