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Implemented GM SpecialState Handling
Co-authored-by: dongresource <dongresource@protonmail.com>
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@@ -34,6 +34,7 @@ struct Player {
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int32_t iWarpLocationFlag;
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int64_t aSkywayLocationFlag[2];
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int32_t iConditionBitFlag;
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int8_t iSpecialState;
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int x, y, z, angle;
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sItemBase Equip[AEQUIP_COUNT];
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