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[refactor] Validate all inbound packets before handling them
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@@ -27,12 +27,12 @@ CNShardServer::CNShardServer(uint16_t p) {
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}
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void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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printPacket(data, CL2FE);
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printPacket(data);
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if (ShardPackets.find(data->type) != ShardPackets.end())
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ShardPackets[data->type](sock, data);
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else if (settings::VERBOSITY > 0)
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std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Packets::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Packets::p2str(data->type) << " (" << data->type << ")" << std::endl;
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if (PlayerManager::players.find(sock) != PlayerManager::players.end())
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PlayerManager::players[sock]->lastHeartbeat = getTime();
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