[refactor] Validate all inbound packets before handling them

This commit is contained in:
2021-03-19 02:32:07 +01:00
parent 7c7d9f1be8
commit ef7d0148c6
8 changed files with 321 additions and 231 deletions

View File

@@ -27,12 +27,12 @@ CNShardServer::CNShardServer(uint16_t p) {
}
void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
printPacket(data, CL2FE);
printPacket(data);
if (ShardPackets.find(data->type) != ShardPackets.end())
ShardPackets[data->type](sock, data);
else if (settings::VERBOSITY > 0)
std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Packets::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Packets::p2str(data->type) << " (" << data->type << ")" << std::endl;
if (PlayerManager::players.find(sock) != PlayerManager::players.end())
PlayerManager::players[sock]->lastHeartbeat = getTime();