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fixed ItemManager
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parent
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commit
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@ -17,47 +17,60 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
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sP_FE2CL_PC_ITEM_MOVE_SUCC* resp = (sP_FE2CL_PC_ITEM_MOVE_SUCC*)xmalloc(sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
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PlayerView plr = PlayerManager::players[sock];
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sItemBase fromItem;
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sItemBase toItem;
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//weird flip flop but it makes things happen
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resp->eFrom = itemmove->eTo;
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resp->iFromSlotNum = itemmove->iToSlotNum;
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resp->eTo = itemmove->eFrom;
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resp->iToSlotNum = itemmove->iFromSlotNum;
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//eFrom 0 means from equip, 1 means from inventory
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// eFrom 0 means from equip
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if (itemmove->eFrom == 0) {
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resp->FromSlotItem = plr.plr.Equip[itemmove->iFromSlotNum];
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// unequiping an item
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std::cout << "unequipting item" << std::endl;
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fromItem = plr.plr.Equip[itemmove->iFromSlotNum];
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} else {
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resp->FromSlotItem = plr.plr.Inven[itemmove->iFromSlotNum];
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fromItem = plr.plr.Inven[itemmove->iFromSlotNum];
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}
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//eTo 0 means to equip, 1 means to inventory
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// eTo 0 means to equip
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if (itemmove->eTo == 0) {
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resp->ToSlotItem = plr.plr.Equip[itemmove->iToSlotNum];
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plr.plr.Equip[itemmove->iToSlotNum] = resp->FromSlotItem;
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std::cout << "equipting item" << std::endl;
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// equiping an item
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toItem = plr.plr.Equip[itemmove->iToSlotNum];
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plr.plr.Equip[itemmove->iToSlotNum] = fromItem;
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} else {
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resp->ToSlotItem = plr.plr.Inven[itemmove->iToSlotNum];
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plr.plr.Inven[itemmove->iToSlotNum] = resp->FromSlotItem;
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toItem = plr.plr.Inven[itemmove->iToSlotNum];
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plr.plr.Inven[itemmove->iToSlotNum] = fromItem;
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}
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if (itemmove->eFrom == 0) {
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plr.plr.Equip[itemmove->iFromSlotNum] = resp->ToSlotItem;
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sP_FE2CL_PC_EQUIP_CHANGE* resp2 = (sP_FE2CL_PC_EQUIP_CHANGE*)xmalloc(sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
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resp2->iPC_ID = plr.plr.iID;
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resp2->iEquipSlotNum = resp->iToSlotNum;
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resp2->EquipSlotItem = resp->ToSlotItem;
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plr.plr.Equip[itemmove->iFromSlotNum] = toItem;
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} else {
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plr.plr.Inven[itemmove->iFromSlotNum] = toItem;
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}
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if (itemmove->eFrom == 0 || itemmove->eTo == 0) {
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for (CNSocket* otherSock : plr.viewable) {
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sP_FE2CL_PC_EQUIP_CHANGE* resp2 = (sP_FE2CL_PC_EQUIP_CHANGE*)xmalloc(sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
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resp2->iPC_ID = plr.plr.iID;
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if (itemmove->eFrom == 0) {
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resp2->iEquipSlotNum = itemmove->iFromSlotNum;
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resp2->EquipSlotItem = toItem;
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}
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else {
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resp2->iEquipSlotNum = itemmove->iToSlotNum;
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resp2->EquipSlotItem = fromItem;
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}
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otherSock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE), otherSock->getFEKey()));
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}
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} else {
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plr.plr.Inven[itemmove->iFromSlotNum] = resp->ToSlotItem;
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}
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PlayerManager::players[sock] = plr;
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resp->eTo = itemmove->eFrom;
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resp->iToSlotNum = itemmove->iFromSlotNum;
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resp->ToSlotItem = toItem;
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resp->eFrom = itemmove->eTo;
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resp->iFromSlotNum = itemmove->iToSlotNum;
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resp->FromSlotItem = fromItem;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC), sock->getFEKey()));
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}
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