mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Limit group member drops based on proximity
This commit is contained in:
parent
bdf283ae4f
commit
ee978e8bc9
@ -395,6 +395,16 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
|
||||
|
||||
for (int i = 0; i < otherPlayer->groupCnt; i++) {
|
||||
CNSocket* sockTo = PlayerManager::getSockFromID(otherPlayer->groupIDs[i]);
|
||||
if (sockTo == nullptr)
|
||||
continue;
|
||||
|
||||
Player *otherPlr = PlayerManager::getPlayer(sockTo);
|
||||
|
||||
// only contribute to group members' kills if they're close enough
|
||||
int dist = std::hypot(plr->x - otherPlr->x + 1, plr->y - otherPlr->y + 1);
|
||||
if (dist > 5000)
|
||||
continue;
|
||||
|
||||
giveReward(sockTo, mob);
|
||||
MissionManager::mobKilled(sockTo, mob->appearanceData.iNPCType);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user