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https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-11-30 04:20:06 +00:00
Assorted cleanups and fixes.
* Clean up spacing/indentation * Proper enum formatting * Fix nano dismissal (for real this time) * Do not copy Player struct when a pointer is right there * Stop looking after the trade partner has been found * Make sure we're shifting unsigned values (and 64-bit when they need to be) * Look for JSONs in tdata/ * Add a dbsaveinterval to the example config.ini, in the login category
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@@ -19,9 +19,9 @@ int settings::SPAWN_X = 632032;
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int settings::SPAWN_Y = 187177;
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int settings::SPAWN_Z = -5500;
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int settings::SPAWN_ANGLE = 130;
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std::string settings::NPCJSON = "data/NPCs.json";
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std::string settings::XDTJSON = "data/xdt.json";
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std::string settings::MOBJSON = "data/mobs.json";
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std::string settings::NPCJSON = "tdata/NPCs.json";
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std::string settings::XDTJSON = "tdata/xdt.json";
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std::string settings::MOBJSON = "tdata/mobs.json";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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bool settings::GM = false;
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@@ -42,7 +42,7 @@ void settings::init() {
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LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
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SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
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SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
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DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
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DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
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PLAYERDISTANCE = reader.GetInteger("shard", "playerdistance", PLAYERDISTANCE);
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NPCDISTANCE = reader.GetInteger("shard", "npcdistance", NPCDISTANCE);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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