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Assorted cleanups and fixes.
* Clean up spacing/indentation * Proper enum formatting * Fix nano dismissal (for real this time) * Do not copy Player struct when a pointer is right there * Stop looking after the trade partner has been found * Make sure we're shifting unsigned values (and 64-bit when they need to be) * Look for JSONs in tdata/ * Add a dbsaveinterval to the example config.ini, in the login category
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@@ -334,6 +334,6 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
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void MissionManager::saveMission(Player* player, int missionId) {
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//Missions are stored in int_64t array
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int row = missionId / 64;
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int collumn = missionId % 64;
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player->aQuestFlag[row] |= (1LL << collumn);
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int column = missionId % 64;
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player->aQuestFlag[row] |= (1ULL << column);
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}
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