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synced 2026-01-29 01:30:04 +00:00
Assorted cleanups and fixes.
* Clean up spacing/indentation * Proper enum formatting * Fix nano dismissal (for real this time) * Do not copy Player struct when a pointer is right there * Stop looking after the trade partner has been found * Make sure we're shifting unsigned values (and 64-bit when they need to be) * Look for JSONs in tdata/ * Add a dbsaveinterval to the example config.ini, in the login category
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@@ -4,10 +4,10 @@
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#include "Player.hpp"
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namespace ItemManager {
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enum class slot {
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equip = 0,
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inventory = 1,
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bank = 3
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enum class SlotType {
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EQUIP = 0,
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INVENTORY = 1,
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BANK = 3
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};
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void init();
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