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(WIP) Move ICombatant functions around a bit
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@@ -134,15 +134,11 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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_stepAI(this, currTime);
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}
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virtual void takeDamage(EntityRef src, int amt) override {
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// stubbed
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}
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virtual bool isExtant() override { return hp > 0; }
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virtual void heal(EntityRef src, int amt) override {
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// stubbed
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}
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virtual bool isAlive() override { return hp > 0; }
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virtual void takeDamage(EntityRef src, int amt) override;
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virtual void heal(EntityRef src, int amt) override;
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virtual bool isAlive() override;
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};
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// Mob is in MobAI.hpp, Player is in Player.hpp
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