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CNServer::start() now uses an iterator instead of indexing repeatedly
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parent
2024fb4969
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ec67cc6527
@ -363,15 +363,18 @@ void CNServer::start() {
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}
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for (int i = 0; i < fds.size() && n > 0; i++) {
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if (fds[i].revents == 0)
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// about the same as fds[i], O(1)
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std::vector<PollFD>::iterator iter = fds.begin() + i;
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if ((*iter).revents == 0)
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continue; // nothing in this one; don't decrement n
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n--;
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// is it the listener?
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if (fds[i].fd == sock) {
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if ((*iter).fd == sock) {
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// any sort of error on the listener
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if (fds[i].revents & ~POLLIN) {
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if ((*iter).revents & ~POLLIN) {
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std::cout << "[FATAL] Error on listener socket" << std::endl;
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terminate(0);
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}
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@ -401,25 +404,25 @@ void CNServer::start() {
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std::lock_guard<std::mutex> lock(activeCrit); // protect operations on connections
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// player sockets
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if (connections.find(fds[i].fd) == connections.end()) {
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if (connections.find((*iter).fd) == connections.end()) {
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std::cout << "[WARN] Event on non-existant socket?" << std::endl;
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continue; // just to be safe
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}
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CNSocket* cSock = connections[fds[i].fd];
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CNSocket* cSock = connections[(*iter).fd];
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// kill the socket on hangup/error
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if (fds[i].revents & ~POLLIN)
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if ((*iter).revents & ~POLLIN)
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cSock->kill();
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if (cSock->isAlive()) {
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cSock->step();
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} else {
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killConnection(cSock);
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connections.erase(fds[i].fd);
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connections.erase((*iter).fd);
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delete cSock;
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removePollFD(i);
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fds.erase(iter);
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// a new entry was moved to this position, so we check it again
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i--;
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