mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-10-20 12:21:04 +00:00
[refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat MissionManager -> Missions NanoManager -> Nanos TransportManager -> Transport ChunkManager -> Chunking BuddyManager -> Buddies GroupManager -> Groups RacingManager -> Racing ItemManager -> Items NPCManager and PlayerManager remain. Note: You can use git log --follow src/file.cpp to trace the history of a file from before it was renamed.
This commit is contained in:
54
src/Missions.hpp
Normal file
54
src/Missions.hpp
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include "CNShardServer.hpp"
|
||||
#include "Player.hpp"
|
||||
|
||||
#include "JSON.hpp"
|
||||
|
||||
struct Reward {
|
||||
int32_t id;
|
||||
int32_t itemTypes[4];
|
||||
int32_t itemIds[4];
|
||||
int32_t money;
|
||||
int32_t fusionmatter;
|
||||
|
||||
Reward(int32_t id, nlohmann::json types, nlohmann::json ids, int32_t m, int32_t fm) :
|
||||
id(id), money(m), fusionmatter(fm) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
itemTypes[i] = types[i];
|
||||
itemIds[i] = ids[i];
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
struct TaskData {
|
||||
/*
|
||||
* TODO: We'll probably want to keep only the data the server actually needs,
|
||||
* but for now RE/development is much easier if we have everything at
|
||||
* our fingertips.
|
||||
*/
|
||||
nlohmann::json task;
|
||||
|
||||
TaskData(nlohmann::json t) : task(t) {}
|
||||
|
||||
// convenience
|
||||
auto operator[](std::string s) { return task[s]; }
|
||||
};
|
||||
|
||||
namespace Missions {
|
||||
extern std::map<int32_t, Reward*> Rewards;
|
||||
extern std::map<int32_t, TaskData*> Tasks;
|
||||
extern nlohmann::json AvatarGrowth[37];
|
||||
void init();
|
||||
|
||||
bool startTask(Player* plr, int TaskID);
|
||||
|
||||
// checks if player doesn't have n/n quest items
|
||||
void updateFusionMatter(CNSocket* sock, int fusion);
|
||||
|
||||
void mobKilled(CNSocket *sock, int mobid, int rolledQItem);
|
||||
|
||||
void quitTask(CNSocket* sock, int32_t taskNum, bool manual);
|
||||
|
||||
void failInstancedMissions(CNSocket* sock);
|
||||
}
|
Reference in New Issue
Block a user