[refactor] Remove the word 'Manager' from most source files/namespaces

ChatManager -> Chat
MissionManager -> Missions
NanoManager -> Nanos
TransportManager -> Transport
ChunkManager -> Chunking
BuddyManager -> Buddies
GroupManager -> Groups
RacingManager -> Racing
ItemManager -> Items

NPCManager and PlayerManager remain.

Note: You can use git log --follow src/file.cpp to trace the history of
a file from before it was renamed.
This commit is contained in:
2021-03-16 23:29:13 +01:00
parent cee09f6344
commit e9bc2fe561
38 changed files with 513 additions and 513 deletions

View File

@@ -1,12 +1,12 @@
#include "Combat.hpp"
#include "PlayerManager.hpp"
#include "NanoManager.hpp"
#include "Nanos.hpp"
#include "NPCManager.hpp"
#include "ItemManager.hpp"
#include "MissionManager.hpp"
#include "GroupManager.hpp"
#include "TransportManager.hpp"
#include "RacingManager.hpp"
#include "Items.hpp"
#include "Missions.hpp"
#include "Groups.hpp"
#include "Transport.hpp"
#include "Racing.hpp"
#include "Abilities.hpp"
#include <assert.h>
@@ -119,7 +119,7 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
damage.first = plr->pointDamage;
int difficulty = (int)mob->data["m_iNpcLevel"];
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW > 6 + difficulty), NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW > 6 + difficulty), Nanos::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
if (plr->batteryW >= 6 + difficulty)
plr->batteryW -= 6 + difficulty;
@@ -241,8 +241,8 @@ void Combat::killMob(CNSocket *sock, Mob *mob) {
int rolledQItem = rand();
if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
ItemManager::giveMobDrop(sock, mob, rolledBoosts, rolledPotions, rolledCrate, rolledCrateType, rolledEvent);
MissionManager::mobKilled(sock, mob->appearanceData.iNPCType, rolledQItem);
Items::giveMobDrop(sock, mob, rolledBoosts, rolledPotions, rolledCrate, rolledCrateType, rolledEvent);
Missions::mobKilled(sock, mob->appearanceData.iNPCType, rolledQItem);
} else {
Player* otherPlayer = PlayerManager::getPlayerFromID(plr->iIDGroup);
@@ -261,8 +261,8 @@ void Combat::killMob(CNSocket *sock, Mob *mob) {
if (dist > 5000)
continue;
ItemManager::giveMobDrop(sockTo, mob, rolledBoosts, rolledPotions, rolledCrate, rolledCrateType, rolledEvent);
MissionManager::mobKilled(sockTo, mob->appearanceData.iNPCType, rolledQItem);
Items::giveMobDrop(sockTo, mob, rolledBoosts, rolledPotions, rolledCrate, rolledCrateType, rolledEvent);
Missions::mobKilled(sockTo, mob->appearanceData.iNPCType, rolledQItem);
}
}
}
@@ -275,8 +275,8 @@ void Combat::killMob(CNSocket *sock, Mob *mob) {
if (event.trigger == ON_KILLED && event.npcType == mob->appearanceData.iNPCType)
event.handler(sock, mob);
auto it = TransportManager::NPCQueues.find(mob->appearanceData.iNPC_ID);
if (it == TransportManager::NPCQueues.end() || it->second.empty())
auto it = Transport::NPCQueues.find(mob->appearanceData.iNPC_ID);
if (it == Transport::NPCQueues.end() || it->second.empty())
return;
// rewind or empty the movement queue
@@ -293,7 +293,7 @@ void Combat::killMob(CNSocket *sock, Mob *mob) {
queue.push(point);
}
} else {
TransportManager::NPCQueues.erase(mob->appearanceData.iNPC_ID);
Transport::NPCQueues.erase(mob->appearanceData.iNPC_ID);
}
}
@@ -366,7 +366,7 @@ static void dealGooDamage(CNSocket *sock, int amount) {
if (plr->Nanos[plr->activeNano].iStamina <= 0) {
dmg->bNanoDeactive = 1;
plr->Nanos[plr->activeNano].iStamina = 0;
NanoManager::summonNano(PlayerManager::getSockFromID(plr->iID), -1, true);
Nanos::summonNano(PlayerManager::getSockFromID(plr->iID), -1, true);
}
}
@@ -472,7 +472,7 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
int difficulty = (int)mob->data["m_iNpcLevel"];
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW > 6 + difficulty),
NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
Nanos::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
if (plr->batteryW >= 6 + difficulty)
plr->batteryW -= 6 + difficulty;
@@ -667,7 +667,7 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
damage.first = pkt->iTargetCnt > 1 ? bullet->groupDamage : bullet->pointDamage;
int difficulty = (int)mob->data["m_iNpcLevel"];
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, bullet->weaponBoost, NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, bullet->weaponBoost, Nanos::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
damage.first = hitMob(sock, mob, damage.first);
@@ -696,7 +696,7 @@ static void playerTick(CNServer *serv, time_t currTime) {
// group ticks
if (plr->groupCnt > 1)
GroupManager::groupTickInfo(plr);
Groups::groupTickInfo(plr);
// do not tick dead players
if (plr->HP <= 0)
@@ -723,7 +723,7 @@ static void playerTick(CNServer *serv, time_t currTime) {
plr->Nanos[plr->activeNano].iStamina -= 1 + plr->nanoDrainRate / 5;
if (plr->Nanos[plr->activeNano].iStamina <= 0)
NanoManager::summonNano(sock, -1, true); // unsummon nano silently
Nanos::summonNano(sock, -1, true); // unsummon nano silently
transmit = true;
} else if (plr->Nanos[plr->equippedNanos[i]].iStamina < 150) { // regain stamina