mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-12-16 18:10:05 +00:00
[refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat MissionManager -> Missions NanoManager -> Nanos TransportManager -> Transport ChunkManager -> Chunking BuddyManager -> Buddies GroupManager -> Groups RacingManager -> Racing ItemManager -> Items NPCManager and PlayerManager remain. Note: You can use git log --follow src/file.cpp to trace the history of a file from before it was renamed.
This commit is contained in:
347
src/Chat.cpp
Normal file
347
src/Chat.cpp
Normal file
@@ -0,0 +1,347 @@
|
||||
#include "Chat.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Groups.hpp"
|
||||
#include "CustomCommands.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
std::vector<std::string> Chat::dump;
|
||||
|
||||
using namespace Chat;
|
||||
|
||||
static void chatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat));
|
||||
if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX
|
||||
CustomCommands::runCmd(fullChat, sock);
|
||||
return;
|
||||
}
|
||||
|
||||
if (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__MUTE_FREECHAT)
|
||||
return;
|
||||
|
||||
std::string logLine = "[FreeChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
|
||||
|
||||
std::cout << logLine << std::endl;
|
||||
dump.push_back(logLine);
|
||||
|
||||
// send to client
|
||||
INITSTRUCT(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, resp);
|
||||
|
||||
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
|
||||
resp.iPC_ID = plr->iID;
|
||||
resp.iEmoteCode = chat->iEmoteCode;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
|
||||
|
||||
// send to visible players
|
||||
PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
|
||||
}
|
||||
|
||||
static void menuChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat));
|
||||
std::string logLine = "[MenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
|
||||
|
||||
std::cout << logLine << std::endl;
|
||||
dump.push_back(logLine);
|
||||
|
||||
// send to client
|
||||
INITSTRUCT(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, resp);
|
||||
|
||||
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
|
||||
resp.iPC_ID = PlayerManager::getPlayer(sock)->iID;
|
||||
resp.iEmoteCode = chat->iEmoteCode;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
|
||||
|
||||
// send to visible players
|
||||
PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
|
||||
}
|
||||
|
||||
static void emoteHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
// you can dance with friends!!!!!!!!
|
||||
|
||||
sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// send to client
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, resp);
|
||||
resp.iEmoteCode = emote->iEmoteCode;
|
||||
resp.iID_From = plr->iID;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
|
||||
|
||||
// send to visible players (players within render distance)
|
||||
PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT));
|
||||
}
|
||||
|
||||
void Chat::sendServerMessage(CNSocket* sock, std::string msg) {
|
||||
INITSTRUCT(sP_FE2CL_PC_MOTD_LOGIN, motd);
|
||||
|
||||
motd.iType = 1;
|
||||
// convert string to u16 and write it to the buffer
|
||||
U8toU16(msg, (char16_t*)motd.szSystemMsg, sizeof(motd.szSystemMsg));
|
||||
|
||||
// send the packet :)
|
||||
sock->sendPacket((void*)&motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN));
|
||||
}
|
||||
|
||||
static void announcementHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_ANNOUNCE))
|
||||
return; // ignore malformed packet
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
if (plr->accountLevel > 30)
|
||||
return; // only players with account level less than 30 (GM) are allowed to use this command
|
||||
sP_CL2FE_GM_REQ_PC_ANNOUNCE* announcement = (sP_CL2FE_GM_REQ_PC_ANNOUNCE*)data->buf;
|
||||
|
||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
|
||||
msg.iAnnounceType = announcement->iAnnounceType;
|
||||
msg.iDuringTime = announcement->iDuringTime;
|
||||
memcpy(msg.szAnnounceMsg, announcement->szAnnounceMsg, sizeof(msg.szAnnounceMsg));
|
||||
std::map<CNSocket*, Player*>::iterator it;
|
||||
|
||||
switch (announcement->iAreaType) {
|
||||
case 0: // area (all players in viewable chunks)
|
||||
sock->sendPacket((void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
|
||||
PlayerManager::sendToViewable(sock, (void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
|
||||
break;
|
||||
case 1: // shard
|
||||
case 2: // world
|
||||
break; // not applicable to OpenFusion
|
||||
case 3: // global (all players)
|
||||
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
|
||||
CNSocket* allSock = it->first;
|
||||
allSock->sendPacket((void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
std::string logLine = "[Bcast " + std::to_string(announcement->iAreaType) + "] " + PlayerManager::getPlayerName(plr, false) + ": " + U16toU8(msg.szAnnounceMsg);
|
||||
std::cout << logLine << std::endl;
|
||||
dump.push_back("**" + logLine + "**");
|
||||
}
|
||||
|
||||
// Buddy freechatting
|
||||
static void buddyChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp);
|
||||
|
||||
CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);
|
||||
|
||||
if (otherSock == nullptr)
|
||||
return; // buddy offline
|
||||
|
||||
Player *otherPlr = PlayerManager::getPlayer(otherSock);
|
||||
|
||||
resp.iFromPCUID = plr->PCStyle.iPC_UID;
|
||||
resp.iToPCUID = pkt->iBuddyPCUID;
|
||||
resp.iEmoteCode = pkt->iEmoteCode;
|
||||
|
||||
std::string fullChat = sanitizeText(U16toU8(pkt->szFreeChat));
|
||||
|
||||
if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX
|
||||
CustomCommands::runCmd(fullChat, sock);
|
||||
return;
|
||||
}
|
||||
|
||||
if (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__MUTE_FREECHAT)
|
||||
return;
|
||||
|
||||
std::string logLine = "[BuddyChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
|
||||
std::cout << logLine << std::endl;
|
||||
dump.push_back(logLine);
|
||||
|
||||
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // confirm send to sender
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC)); // broadcast send to receiver
|
||||
}
|
||||
|
||||
// Buddy menuchat
|
||||
static void buddyMenuChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, resp);
|
||||
|
||||
CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);
|
||||
|
||||
if (otherSock == nullptr)
|
||||
return; // buddy offline
|
||||
|
||||
Player *otherPlr = PlayerManager::getPlayer(otherSock);
|
||||
|
||||
resp.iFromPCUID = plr->PCStyle.iPC_UID;
|
||||
resp.iToPCUID = pkt->iBuddyPCUID;
|
||||
resp.iEmoteCode = pkt->iEmoteCode;
|
||||
|
||||
std::string fullChat = sanitizeText(U16toU8(pkt->szFreeChat));
|
||||
std::string logLine = "[BuddyMenuChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
|
||||
|
||||
std::cout << logLine << std::endl;
|
||||
dump.push_back(logLine);
|
||||
|
||||
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // confirm send to sender
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC)); // broadcast send to receiver
|
||||
}
|
||||
|
||||
static void tradeChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT))
|
||||
return; // malformed packet
|
||||
sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT* pacdat = (sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT*)data->buf;
|
||||
|
||||
CNSocket* otherSock; // weird flip flop because we need to know who the other player is
|
||||
if (pacdat->iID_Request == pacdat->iID_From)
|
||||
otherSock = PlayerManager::getSockFromID(pacdat->iID_To);
|
||||
else
|
||||
otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
|
||||
|
||||
if (otherSock == nullptr)
|
||||
return;
|
||||
|
||||
Player *otherPlr = PlayerManager::getPlayer(otherSock);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_EMOTES_CHAT, resp);
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
resp.iID_Request = pacdat->iID_Request;
|
||||
resp.iID_From = pacdat->iID_From;
|
||||
resp.iID_To = pacdat->iID_To;
|
||||
std::string fullChat = sanitizeText(U16toU8(pacdat->szFreeChat));
|
||||
U8toU16(fullChat, resp.szFreeChat, sizeof(resp.szFreeChat));
|
||||
|
||||
std::string logLine = "[TradeChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
|
||||
|
||||
std::cout << logLine << std::endl;
|
||||
dump.push_back(logLine);
|
||||
|
||||
resp.iEmoteCode = pacdat->iEmoteCode;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_TRADE_EMOTES_CHAT));
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_TRADE_EMOTES_CHAT));
|
||||
}
|
||||
|
||||
static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
|
||||
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat));
|
||||
|
||||
if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX
|
||||
CustomCommands::runCmd(fullChat, sock);
|
||||
return;
|
||||
}
|
||||
|
||||
if (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__MUTE_FREECHAT)
|
||||
return;
|
||||
|
||||
std::string logLine = "[GroupChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
|
||||
std::cout << logLine << std::endl;
|
||||
dump.push_back(logLine);
|
||||
|
||||
// send to client
|
||||
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, resp);
|
||||
|
||||
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
|
||||
resp.iSendPCID = plr->iID;
|
||||
resp.iEmoteCode = chat->iEmoteCode;
|
||||
|
||||
Groups::sendToGroup(otherPlr, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC));
|
||||
}
|
||||
|
||||
static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
if (otherPlr == nullptr)
|
||||
return;
|
||||
|
||||
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat));
|
||||
std::string logLine = "[GroupMenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
|
||||
|
||||
std::cout << logLine << std::endl;
|
||||
dump.push_back(logLine);
|
||||
|
||||
// send to client
|
||||
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, resp);
|
||||
|
||||
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
|
||||
resp.iSendPCID = plr->iID;
|
||||
resp.iEmoteCode = chat->iEmoteCode;
|
||||
|
||||
Groups::sendToGroup(otherPlr, (void*)&resp, P_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC));
|
||||
}
|
||||
|
||||
// we only allow plain ascii, at least for now
|
||||
std::string Chat::sanitizeText(std::string text, bool allowNewlines) {
|
||||
int i;
|
||||
const int BUFSIZE = 512;
|
||||
char buf[BUFSIZE];
|
||||
|
||||
assert(text.size() < BUFSIZE);
|
||||
|
||||
i = 0;
|
||||
for (char c : text) {
|
||||
if (i >= BUFSIZE-1)
|
||||
break;
|
||||
|
||||
if (!allowNewlines && c == '\n')
|
||||
continue;
|
||||
|
||||
if ((c >= ' ' && c <= '~') || c == '\n')
|
||||
buf[i++] = c;
|
||||
}
|
||||
buf[i] = 0;
|
||||
|
||||
return std::string(buf);
|
||||
}
|
||||
|
||||
void Chat::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_MENUCHAT_MESSAGE, menuChatHandler);
|
||||
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE, buddyChatHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, buddyMenuChatHandler);
|
||||
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_EMOTES_CHAT, tradeChatHandler);
|
||||
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_ALL_GROUP_FREECHAT_MESSAGE, groupChatHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE, groupMenuChatHandler);
|
||||
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_ANNOUNCE, announcementHandler);
|
||||
}
|
||||
Reference in New Issue
Block a user