[refactor] Remove the word 'Manager' from most source files/namespaces

ChatManager -> Chat
MissionManager -> Missions
NanoManager -> Nanos
TransportManager -> Transport
ChunkManager -> Chunking
BuddyManager -> Buddies
GroupManager -> Groups
RacingManager -> Racing
ItemManager -> Items

NPCManager and PlayerManager remain.

Note: You can use git log --follow src/file.cpp to trace the history of
a file from before it was renamed.
This commit is contained in:
2021-03-16 23:29:13 +01:00
parent cee09f6344
commit e9bc2fe561
38 changed files with 513 additions and 513 deletions

View File

@@ -1,8 +1,8 @@
#include "BuiltinCommands.hpp"
#include "PlayerManager.hpp"
#include "ChatManager.hpp"
#include "ItemManager.hpp"
#include "MissionManager.hpp"
#include "Chat.hpp"
#include "Items.hpp"
#include "Missions.hpp"
// helper function, not a packet handler
void BuiltinCommands::setSpecialState(CNSocket* sock, CNPacketData* data) {
@@ -14,7 +14,7 @@ void BuiltinCommands::setSpecialState(CNSocket* sock, CNPacketData* data) {
// HACK: work around the invisible weapon bug
if (setData->iSpecialStateFlag == CN_SPECIAL_STATE_FLAG__FULL_UI)
ItemManager::updateEquips(sock, plr);
Items::updateEquips(sock, plr);
INITSTRUCT(sP_FE2CL_PC_SPECIAL_STATE_CHANGE, response);
@@ -93,7 +93,7 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
plr->batteryN = 9999;
break;
case 4:
MissionManager::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
break;
case 5:
plr->money = setData->iSetValue;
@@ -133,7 +133,7 @@ static void setGMSpecialOnOff(CNSocket *sock, CNPacketData *data) {
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player to teleport not found");
Chat::sendServerMessage(sock, "player to teleport not found");
return;
}
@@ -161,7 +161,7 @@ static void locatePlayer(CNSocket *sock, CNPacketData *data) {
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
Chat::sendServerMessage(sock, "player not found");
return;
}
@@ -199,14 +199,14 @@ static void kickPlayer(CNSocket *sock, CNPacketData *data) {
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
Chat::sendServerMessage(sock, "player not found");
return;
}
Player *otherPlr = PlayerManager::getPlayer(otherSock);
if (plr->accountLevel > otherPlr->accountLevel) {
ChatManager::sendServerMessage(sock, "player has higher access level");
Chat::sendServerMessage(sock, "player has higher access level");
return;
}
@@ -236,7 +236,7 @@ static void warpToPlayer(CNSocket *sock, CNPacketData *data) {
Player *otherPlr = PlayerManager::getPlayerFromID(req->iPC_ID);
if (otherPlr == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
Chat::sendServerMessage(sock, "player not found");
return;
}
@@ -260,7 +260,7 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
CNSocket *targetSock = PlayerManager::getSockFromAny(req->eTargetPCSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (targetSock == nullptr) {
ChatManager::sendServerMessage(sock, "player to teleport not found");
Chat::sendServerMessage(sock, "player to teleport not found");
return;
}
@@ -285,7 +285,7 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
goalSock = PlayerManager::getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID,
U16toU8(req->szGoalPC_FirstName), U16toU8(req->szGoalPC_LastName));
if (goalSock == nullptr) {
ChatManager::sendServerMessage(sock, "teleportation target player not found");
Chat::sendServerMessage(sock, "teleportation target player not found");
return;
}
goalPlr = PlayerManager::getPlayer(goalSock);
@@ -318,7 +318,7 @@ static void itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
if (ItemManager::ItemData.find(std::pair<int32_t, int32_t>(itemreq->Item.iID, itemreq->Item.iType)) == ItemManager::ItemData.end()) {
if (Items::ItemData.find(std::pair<int32_t, int32_t>(itemreq->Item.iID, itemreq->Item.iType)) == Items::ItemData.end()) {
// invalid item
std::cout << "[WARN] Item id " << itemreq->Item.iID << " with type " << itemreq->Item.iType << " is invalid (give item)" << std::endl;
return;