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https://github.com/OpenFusionProject/OpenFusion.git
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[refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat MissionManager -> Missions NanoManager -> Nanos TransportManager -> Transport ChunkManager -> Chunking BuddyManager -> Buddies GroupManager -> Groups RacingManager -> Racing ItemManager -> Items NPCManager and PlayerManager remain. Note: You can use git log --follow src/file.cpp to trace the history of a file from before it was renamed.
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@@ -1,8 +1,8 @@
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#include "BuiltinCommands.hpp"
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#include "PlayerManager.hpp"
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#include "ChatManager.hpp"
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#include "ItemManager.hpp"
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#include "MissionManager.hpp"
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#include "Chat.hpp"
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#include "Items.hpp"
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#include "Missions.hpp"
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// helper function, not a packet handler
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void BuiltinCommands::setSpecialState(CNSocket* sock, CNPacketData* data) {
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@@ -14,7 +14,7 @@ void BuiltinCommands::setSpecialState(CNSocket* sock, CNPacketData* data) {
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// HACK: work around the invisible weapon bug
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if (setData->iSpecialStateFlag == CN_SPECIAL_STATE_FLAG__FULL_UI)
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ItemManager::updateEquips(sock, plr);
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Items::updateEquips(sock, plr);
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INITSTRUCT(sP_FE2CL_PC_SPECIAL_STATE_CHANGE, response);
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@@ -93,7 +93,7 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
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plr->batteryN = 9999;
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break;
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case 4:
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MissionManager::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
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Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
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break;
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case 5:
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plr->money = setData->iSetValue;
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@@ -133,7 +133,7 @@ static void setGMSpecialOnOff(CNSocket *sock, CNPacketData *data) {
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CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
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U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
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if (otherSock == nullptr) {
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ChatManager::sendServerMessage(sock, "player to teleport not found");
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Chat::sendServerMessage(sock, "player to teleport not found");
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return;
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}
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@@ -161,7 +161,7 @@ static void locatePlayer(CNSocket *sock, CNPacketData *data) {
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CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
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U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
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if (otherSock == nullptr) {
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ChatManager::sendServerMessage(sock, "player not found");
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Chat::sendServerMessage(sock, "player not found");
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return;
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}
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@@ -199,14 +199,14 @@ static void kickPlayer(CNSocket *sock, CNPacketData *data) {
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CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
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U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
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if (otherSock == nullptr) {
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ChatManager::sendServerMessage(sock, "player not found");
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Chat::sendServerMessage(sock, "player not found");
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return;
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}
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Player *otherPlr = PlayerManager::getPlayer(otherSock);
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if (plr->accountLevel > otherPlr->accountLevel) {
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ChatManager::sendServerMessage(sock, "player has higher access level");
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Chat::sendServerMessage(sock, "player has higher access level");
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return;
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}
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@@ -236,7 +236,7 @@ static void warpToPlayer(CNSocket *sock, CNPacketData *data) {
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Player *otherPlr = PlayerManager::getPlayerFromID(req->iPC_ID);
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if (otherPlr == nullptr) {
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ChatManager::sendServerMessage(sock, "player not found");
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Chat::sendServerMessage(sock, "player not found");
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return;
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}
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@@ -260,7 +260,7 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
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CNSocket *targetSock = PlayerManager::getSockFromAny(req->eTargetPCSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
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U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
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if (targetSock == nullptr) {
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ChatManager::sendServerMessage(sock, "player to teleport not found");
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Chat::sendServerMessage(sock, "player to teleport not found");
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return;
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}
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@@ -285,7 +285,7 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
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goalSock = PlayerManager::getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID,
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U16toU8(req->szGoalPC_FirstName), U16toU8(req->szGoalPC_LastName));
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if (goalSock == nullptr) {
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ChatManager::sendServerMessage(sock, "teleportation target player not found");
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Chat::sendServerMessage(sock, "teleportation target player not found");
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return;
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}
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goalPlr = PlayerManager::getPlayer(goalSock);
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@@ -318,7 +318,7 @@ static void itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
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// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
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} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
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if (ItemManager::ItemData.find(std::pair<int32_t, int32_t>(itemreq->Item.iID, itemreq->Item.iType)) == ItemManager::ItemData.end()) {
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if (Items::ItemData.find(std::pair<int32_t, int32_t>(itemreq->Item.iID, itemreq->Item.iType)) == Items::ItemData.end()) {
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// invalid item
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std::cout << "[WARN] Item id " << itemreq->Item.iID << " with type " << itemreq->Item.iType << " is invalid (give item)" << std::endl;
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return;
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