[refac] Compartmentalize TableData.cpp

This commit is contained in:
gsemaj 2021-04-29 12:33:17 -04:00 committed by Gent Semaj
parent 14562f889e
commit e761c700dc

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@ -82,16 +82,198 @@ static void constructPathNPC(json::iterator _pathData, int32_t id=0) {
}
/*
* Load paths from paths JSON.
* Load all relevant data from the XDT into memory
* This should be called first, before any of the other load functions
*/
static void loadPaths(int* nextId) {
static void loadXDT(json& xdtData) {
// data we'll need for summoned mobs
NPCManager::NPCData = xdtData["m_pNpcTable"]["m_pNpcData"];
try {
std::ifstream inFile(settings::PATHJSON);
json pathData;
// load warps
json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
// read file into json
inFile >> pathData;
for (json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) {
auto warp = _warp.value();
WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"], warp["m_iToMapNum"], warp["m_iIsInstance"], warp["m_iLimit_TaskID"], warp["m_iNpcNumber"] };
int warpID = warp["m_iWarpNumber"];
NPCManager::Warps[warpID] = warpLoc;
}
std::cout << "[INFO] Loaded " << NPCManager::Warps.size() << " Warps" << std::endl;
// load transport routes and locations
json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"];
json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"];
for (json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) {
auto tLoc = _tLoc.value();
TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] };
Transport::Locations[tLoc["m_iLocationID"]] = transLoc;
}
std::cout << "[INFO] Loaded " << Transport::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl;
for (json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) {
auto tRoute = _tRoute.value();
TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"],
tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] };
Transport::Routes[tRoute["m_iVehicleID"]] = transRoute;
}
std::cout << "[INFO] Loaded " << Transport::Routes.size() << " transportation routes" << std::endl;
// load mission-related data
json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
auto task = _task.value();
// rewards
if (task["m_iSUReward"] != 0) {
auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
Reward* rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"],
_rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]);
Missions::Rewards[task["m_iHTaskID"]] = rew;
}
// everything else lol. see TaskData comment.
Missions::Tasks[task["m_iHTaskID"]] = new TaskData(task);
}
std::cout << "[INFO] Loaded mission-related data" << std::endl;
/*
* load all equipment data. i'm sorry. it has to be done
* NOTE: please don't change the ordering. it determines the types, since type and equipLoc are used inconsistently
*/
const char* setNames[11] = { "m_pWeaponItemTable", "m_pShirtsItemTable", "m_pPantsItemTable", "m_pShoesItemTable",
"m_pHatItemTable", "m_pGlassItemTable", "m_pBackItemTable", "m_pGeneralItemTable", "",
"m_pChestItemTable", "m_pVehicleItemTable" };
json itemSet;
for (int i = 0; i < 11; i++) {
if (i == 8)
continue; // there is no type 8, of course
itemSet = xdtData[setNames[i]]["m_pItemData"];
for (json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
auto item = _item.value();
int itemID = item["m_iItemNumber"];
INITSTRUCT(Items::Item, itemData);
itemData.tradeable = item["m_iTradeAble"] == 1;
itemData.sellable = item["m_iSellAble"] == 1;
itemData.buyPrice = item["m_iItemPrice"];
itemData.sellPrice = item["m_iItemSellPrice"];
itemData.stackSize = item["m_iStackNumber"];
if (i != 7 && i != 9) {
itemData.rarity = item["m_iRarity"];
itemData.level = item["m_iMinReqLev"];
itemData.pointDamage = item["m_iPointRat"];
itemData.groupDamage = item["m_iGroupRat"];
itemData.fireRate = item["m_iDelayTime"];
itemData.defense = item["m_iDefenseRat"];
itemData.gender = item["m_iReqSex"];
itemData.weaponType = item["m_iEquipType"];
}
else {
itemData.rarity = 1;
}
Items::ItemData[std::make_pair(itemID, i)] = itemData;
}
}
std::cout << "[INFO] Loaded " << Items::ItemData.size() << " items" << std::endl;
// load player limits from m_pAvatarTable.m_pAvatarGrowData
json growth = xdtData["m_pAvatarTable"]["m_pAvatarGrowData"];
for (int i = 0; i < 37; i++) {
Missions::AvatarGrowth[i] = growth[i];
}
// load vendor listings
json listings = xdtData["m_pVendorTable"]["m_pItemData"];
for (json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) {
auto lst = _lst.value();
VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] };
Vendors::VendorTables[lst["m_iNpcNumber"]].push_back(vListing);
}
std::cout << "[INFO] Loaded " << Vendors::VendorTables.size() << " vendor tables" << std::endl;
// load crocpot entries
json crocs = xdtData["m_pCombiningTable"]["m_pCombiningData"];
for (json::iterator croc = crocs.begin(); croc != crocs.end(); croc++) {
CrocPotEntry crocEntry = { croc.value()["m_iStatConstant"], croc.value()["m_iLookConstant"], croc.value()["m_fLevelGapStandard"],
croc.value()["m_fSameGrade"], croc.value()["m_fOneGrade"], croc.value()["m_fTwoGrade"], croc.value()["m_fThreeGrade"] };
Items::CrocPotTable[croc.value()["m_iLevelGap"]] = crocEntry;
}
std::cout << "[INFO] Loaded " << Items::CrocPotTable.size() << " croc pot value sets" << std::endl;
// load nano info
json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"];
for (json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) {
auto nano = _nano.value();
NanoData nanoData;
nanoData.style = nano["m_iStyle"];
Nanos::NanoTable[Nanos::NanoTable.size()] = nanoData;
}
std::cout << "[INFO] Loaded " << Nanos::NanoTable.size() << " nanos" << std::endl;
json nanoTuneInfo = xdtData["m_pNanoTable"]["m_pNanoTuneData"];
for (json::iterator _nano = nanoTuneInfo.begin(); _nano != nanoTuneInfo.end(); _nano++) {
auto nano = _nano.value();
NanoTuning nanoData;
nanoData.reqItems = nano["m_iReqItemID"];
nanoData.reqItemCount = nano["m_iReqItemCount"];
Nanos::NanoTunings[nano["m_iSkillID"]] = nanoData;
}
std::cout << "[INFO] Loaded " << Nanos::NanoTable.size() << " nano tunings" << std::endl;
// load nano powers
json skills = xdtData["m_pSkillTable"]["m_pSkillData"];
for (json::iterator _skills = skills.begin(); _skills != skills.end(); _skills++) {
auto skills = _skills.value();
SkillData skillData = { skills["m_iSkillType"], skills["m_iTargetType"], skills["m_iBatteryDrainType"], skills["m_iEffectArea"] };
for (int i = 0; i < 4; i++) {
skillData.batteryUse[i] = skills["m_iBatteryDrainUse"][i];
skillData.durationTime[i] = skills["m_iDurationTime"][i];
skillData.powerIntensity[i] = skills["m_iValueA"][i];
}
Nanos::SkillTable[skills["m_iSkillNumber"]] = skillData;
}
std::cout << "[INFO] Loaded " << Nanos::SkillTable.size() << " nano skills" << std::endl;
// load EP data
json instances = xdtData["m_pInstanceTable"]["m_pInstanceData"];
for (json::iterator _instance = instances.begin(); _instance != instances.end(); _instance++) {
auto instance = _instance.value();
EPInfo epInfo = { instance["m_iZoneX"], instance["m_iZoneY"], instance["m_iIsEP"], (int)instance["m_ScoreMax"] };
Racing::EPData[instance["m_iInstanceNameID"]] = epInfo;
}
std::cout << "[INFO] Loaded " << Racing::EPData.size() << " instances" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed xdt.json file! Reason:" << err.what() << std::endl;
exit(1);
}
}
/*
* Load paths from JSON
*/
static void loadPaths(json& pathData, int32_t* nextId) {
try {
// skyway paths
json pathDataSkyway = pathData["skyway"];
for (json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
@ -191,17 +373,11 @@ static void loadPaths(int* nextId) {
}
/*
* Load drops data from JSON.
* Load drops data from JSON
* This has to be called after reading xdt because it reffers to ItemData!!!
*/
static void loadDrops() {
static void loadDrops(json& dropData) {
try {
std::ifstream inFile(settings::DROPSJSON);
json dropData;
// read file into json
inFile >> dropData;
// CrateDropChances
json crateDropChances = dropData["CrateDropChances"];
for (json::iterator _crateDropChance = crateDropChances.begin(); _crateDropChance != crateDropChances.end(); _crateDropChance++) {
@ -459,14 +635,11 @@ static void loadDrops() {
}
}
static void loadEggs(int32_t* nextId) {
/*
* Load eggs from JSON
*/
static void loadEggs(json& eggData, int32_t* nextId) {
try {
std::ifstream inFile(settings::EGGSJSON);
json eggData;
// read file into json
inFile >> eggData;
// EggTypes
json eggTypes = eggData["EggTypes"];
for (json::iterator _eggType = eggTypes.begin(); _eggType != eggTypes.end(); _eggType++) {
@ -502,18 +675,14 @@ static void loadEggs(int32_t* nextId) {
}
}
// load gruntwork output; if it exists
static void loadGruntwork(int32_t *nextId) {
/*
* Load gruntwork output; if it exists
*/
static void loadGruntwork(json& gruntwork, int32_t* nextId) {
if (gruntwork.is_null()) return;
try {
std::ifstream inFile(settings::GRUNTWORKJSON);
json gruntwork;
// skip if there's no gruntwork to load
if (inFile.fail())
return;
inFile >> gruntwork;
// skyway paths
auto skyway = gruntwork["skyway"];
for (auto _route = skyway.begin(); _route != skyway.end(); _route++) {
@ -647,16 +816,11 @@ static void loadGruntwork(int32_t *nextId) {
}
}
void TableData::init() {
int32_t nextId = INT32_MAX; // next dynamic ID to hand out
// load NPCs from NPC.json
/*
* Load NPCs from JSON
*/
static void loadNPCs(json& npcData, int32_t* nextId) {
try {
std::ifstream inFile(settings::NPCJSON);
json npcData;
// read file into json
inFile >> npcData;
npcData = npcData["NPCs"];
for (json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
auto npc = _npc.value();
@ -664,15 +828,15 @@ void TableData::init() {
#ifdef ACADEMY
// do not spawn NPCs in the future
if (npc["iX"] > 512000 && npc["iY"] < 256000) {
nextId--;
(*nextId)--;
continue;
}
#endif
BaseNPC *tmp = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], nextId);
BaseNPC* tmp = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], *nextId);
NPCManager::NPCs[nextId] = tmp;
NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
nextId--;
NPCManager::NPCs[*nextId] = tmp;
NPCManager::updateNPCPosition(*nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
(*nextId)--;
if (npc["iNPCType"] == 641 || npc["iNPCType"] == 642)
NPCManager::RespawnPoints.push_back({ npc["iX"], npc["iY"], ((int)npc["iZ"]) + RESURRECT_HEIGHT, instanceID });
@ -682,204 +846,14 @@ void TableData::init() {
std::cerr << "[FATAL] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
exit(1);
}
}
// load everything else from xdttable
std::cout << "[INFO] Parsing xdt.json..." << std::endl;
std::ifstream infile(settings::XDTJSON);
json xdtData;
// read file into json
infile >> xdtData;
// data we'll need for summoned mobs
NPCManager::NPCData = xdtData["m_pNpcTable"]["m_pNpcData"];
try {
// load warps
json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
for (json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) {
auto warp = _warp.value();
WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"], warp["m_iToMapNum"], warp["m_iIsInstance"], warp["m_iLimit_TaskID"], warp["m_iNpcNumber"] };
int warpID = warp["m_iWarpNumber"];
NPCManager::Warps[warpID] = warpLoc;
}
std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl;
// load transport routes and locations
json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"];
json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"];
for (json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) {
auto tLoc = _tLoc.value();
TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] };
Transport::Locations[tLoc["m_iLocationID"]] = transLoc;
}
std::cout << "[INFO] Loaded " << Transport::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl;
for (json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) {
auto tRoute = _tRoute.value();
TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"],
tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] };
Transport::Routes[tRoute["m_iVehicleID"]] = transRoute;
}
std::cout << "[INFO] Loaded " << Transport::Routes.size() << " transportation routes" << std::endl;
// load mission-related data
json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
auto task = _task.value();
// rewards
if (task["m_iSUReward"] != 0) {
auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
Reward *rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"],
_rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]);
Missions::Rewards[task["m_iHTaskID"]] = rew;
}
// everything else lol. see TaskData comment.
Missions::Tasks[task["m_iHTaskID"]] = new TaskData(task);
}
std::cout << "[INFO] Loaded mission-related data" << std::endl;
/*
* load all equipment data. i'm sorry. it has to be done
* NOTE: please don't change the ordering. it determines the types, since type and equipLoc are used inconsistently
/*
* Load mobs from JSON
*/
const char* setNames[11] = { "m_pWeaponItemTable", "m_pShirtsItemTable", "m_pPantsItemTable", "m_pShoesItemTable",
"m_pHatItemTable", "m_pGlassItemTable", "m_pBackItemTable", "m_pGeneralItemTable", "",
"m_pChestItemTable", "m_pVehicleItemTable" };
json itemSet;
for (int i = 0; i < 11; i++) {
if (i == 8)
continue; // there is no type 8, of course
itemSet = xdtData[setNames[i]]["m_pItemData"];
for (json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
auto item = _item.value();
int itemID = item["m_iItemNumber"];
INITSTRUCT(Items::Item, itemData);
itemData.tradeable = item["m_iTradeAble"] == 1;
itemData.sellable = item["m_iSellAble"] == 1;
itemData.buyPrice = item["m_iItemPrice"];
itemData.sellPrice = item["m_iItemSellPrice"];
itemData.stackSize = item["m_iStackNumber"];
if (i != 7 && i != 9) {
itemData.rarity = item["m_iRarity"];
itemData.level = item["m_iMinReqLev"];
itemData.pointDamage = item["m_iPointRat"];
itemData.groupDamage = item["m_iGroupRat"];
itemData.fireRate = item["m_iDelayTime"];
itemData.defense = item["m_iDefenseRat"];
itemData.gender = item["m_iReqSex"];
itemData.weaponType = item["m_iEquipType"];
} else {
itemData.rarity = 1;
}
Items::ItemData[std::make_pair(itemID, i)] = itemData;
}
}
std::cout << "[INFO] Loaded " << Items::ItemData.size() << " items" << std::endl;
// load player limits from m_pAvatarTable.m_pAvatarGrowData
json growth = xdtData["m_pAvatarTable"]["m_pAvatarGrowData"];
for (int i = 0; i < 37; i++) {
Missions::AvatarGrowth[i] = growth[i];
}
// load vendor listings
json listings = xdtData["m_pVendorTable"]["m_pItemData"];
for (json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) {
auto lst = _lst.value();
VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] };
Vendors::VendorTables[lst["m_iNpcNumber"]].push_back(vListing);
}
std::cout << "[INFO] Loaded " << Vendors::VendorTables.size() << " vendor tables" << std::endl;
// load crocpot entries
json crocs = xdtData["m_pCombiningTable"]["m_pCombiningData"];
for (json::iterator croc = crocs.begin(); croc != crocs.end(); croc++) {
CrocPotEntry crocEntry = { croc.value()["m_iStatConstant"], croc.value()["m_iLookConstant"], croc.value()["m_fLevelGapStandard"],
croc.value()["m_fSameGrade"], croc.value()["m_fOneGrade"], croc.value()["m_fTwoGrade"], croc.value()["m_fThreeGrade"] };
Items::CrocPotTable[croc.value()["m_iLevelGap"]] = crocEntry;
}
std::cout << "[INFO] Loaded " << Items::CrocPotTable.size() << " croc pot value sets" << std::endl;
// load nano info
json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"];
for (json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) {
auto nano = _nano.value();
NanoData nanoData;
nanoData.style = nano["m_iStyle"];
Nanos::NanoTable[Nanos::NanoTable.size()] = nanoData;
}
std::cout << "[INFO] Loaded " << Nanos::NanoTable.size() << " nanos" << std::endl;
json nanoTuneInfo = xdtData["m_pNanoTable"]["m_pNanoTuneData"];
for (json::iterator _nano = nanoTuneInfo.begin(); _nano != nanoTuneInfo.end(); _nano++) {
auto nano = _nano.value();
NanoTuning nanoData;
nanoData.reqItems = nano["m_iReqItemID"];
nanoData.reqItemCount = nano["m_iReqItemCount"];
Nanos::NanoTunings[nano["m_iSkillID"]] = nanoData;
}
std::cout << "[INFO] Loaded " << Nanos::NanoTable.size() << " nano tunings" << std::endl;
// load nano powers
json skills = xdtData["m_pSkillTable"]["m_pSkillData"];
for (json::iterator _skills = skills.begin(); _skills != skills.end(); _skills++) {
auto skills = _skills.value();
SkillData skillData = {skills["m_iSkillType"], skills["m_iTargetType"], skills["m_iBatteryDrainType"], skills["m_iEffectArea"]};
for (int i = 0; i < 4; i++) {
skillData.batteryUse[i] = skills["m_iBatteryDrainUse"][i];
skillData.durationTime[i] = skills["m_iDurationTime"][i];
skillData.powerIntensity[i] = skills["m_iValueA"][i];
}
Nanos::SkillTable[skills["m_iSkillNumber"]] = skillData;
}
std::cout << "[INFO] Loaded " << Nanos::SkillTable.size() << " nano skills" << std::endl;
// load EP data
json instances = xdtData["m_pInstanceTable"]["m_pInstanceData"];
for (json::iterator _instance = instances.begin(); _instance != instances.end(); _instance++) {
auto instance = _instance.value();
EPInfo epInfo = {instance["m_iZoneX"], instance["m_iZoneY"], instance["m_iIsEP"], (int)instance["m_ScoreMax"]};
Racing::EPData[instance["m_iInstanceNameID"]] = epInfo;
}
std::cout << "[INFO] Loaded " << Racing::EPData.size() << " instances" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed xdt.json file! Reason:" << err.what() << std::endl;
exit(1);
}
// load mobs
static void loadMobs(json& npcData, int32_t* nextId) {
try {
std::ifstream inFile(settings::MOBJSON);
json npcData, groupData;
// read file into json
inFile >> npcData;
groupData = npcData["groups"];
json groupData = npcData["groups"];
npcData = npcData["mobs"];
// single mobs
@ -891,17 +865,17 @@ void TableData::init() {
#ifdef ACADEMY
// do not spawn NPCs in the future
if (npc["iX"] > 512000 && npc["iY"] < 256000) {
nextId--;
(*nextId)--;
continue;
}
#endif
Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, nextId);
Mob* tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], td, *nextId);
NPCManager::NPCs[nextId] = tmp;
NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
NPCManager::NPCs[*nextId] = tmp;
NPCManager::updateNPCPosition(*nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
nextId--;
(*nextId)--;
}
// mob groups
@ -915,95 +889,121 @@ void TableData::init() {
#ifdef ACADEMY
// do not spawn NPCs in the future
if (leader["iX"] > 512000 && leader["iY"] < 256000) {
nextId--;
nextId -= followers.size();
(*nextId)--;
(*nextId) -= followers.size();
continue;
}
#endif
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, nextId);
Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], td, *nextId);
NPCManager::NPCs[nextId] = tmp;
NPCManager::updateNPCPosition(nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
NPCManager::NPCs[*nextId] = tmp;
NPCManager::updateNPCPosition(*nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
tmp->groupLeader = nextId;
tmp->groupLeader = *nextId;
nextId--;
(*nextId)--;
if (followers.size() < 5) {
int followerCount = 0;
for (json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
auto follower = _fol.value();
auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, nextId);
Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], tdFol, *nextId);
NPCManager::NPCs[nextId] = tmpFol;
NPCManager::updateNPCPosition(nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]);
NPCManager::NPCs[*nextId] = tmpFol;
NPCManager::updateNPCPosition(*nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]);
tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"];
tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"];
tmpFol->groupLeader = tmp->appearanceData.iNPC_ID;
tmp->groupMember[followerCount++] = nextId;
tmp->groupMember[followerCount++] = *nextId;
nextId--;
(*nextId)--;
}
} else {
std::cout << "[WARN] Mob group leader with ID " << nextId << " has too many followers (" << followers.size() << ")\n";
}
else {
std::cout << "[WARN] Mob group leader with ID " << *nextId << " has too many followers (" << followers.size() << ")\n";
}
}
std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
std::cout << "[INFO] Loaded " << NPCManager::NPCs.size() << " NPCs" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed mobs.json file! Reason:" << err.what() << std::endl;
exit(1);
}
}
#ifdef ACADEMY
// load Academy NPCs from academy.json
try {
std::ifstream inFile(settings::ACADEMYJSON);
json npcData;
// read file into json
inFile >> npcData;
npcData = npcData["NPCs"];
for (json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
auto npc = _npc.value();
int instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
int team = NPCManager::NPCData[(int)npc["iNPCType"]]["m_iTeam"];
if (team == 2)
NPCManager::NPCs[nextId] = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], NPCManager::NPCData[(int)npc["iNPCType"]], nextId);
else
NPCManager::NPCs[nextId] = new BaseNPC(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], nextId);
NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
nextId--;
if (npc["iNPCType"] == 641 || npc["iNPCType"] == 642)
NPCManager::RespawnPoints.push_back({ npc["iX"], npc["iY"], ((int)npc["iZ"]) + RESURRECT_HEIGHT, instanceID });
}
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed academy.json file! Reason:" << err.what() << std::endl;
static void loadingError(const char* which) {
std::cerr << "[FATAL] Critical tdata file missing: " << which << std::endl;
exit(1);
}
#endif
}
loadDrops();
void TableData::init() {
int32_t nextId = INT32_MAX; // next dynamic ID to hand out
loadEggs(&nextId);
// base JSON tables
json xdt;
json paths;
json drops;
json eggs;
json npcs;
json mobs;
json gruntwork;
loadPaths(&nextId); // load paths
// open file streams
std::ifstream fXDT(settings::XDTJSON);
std::ifstream fPaths(settings::PATHJSON);
std::ifstream fDrops(settings::DROPSJSON);
std::ifstream fEggs(settings::EGGSJSON);
std::ifstream fNPCs(settings::NPCJSON);
std::ifstream fMobs(settings::MOBJSON);
std::ifstream fGruntwork(settings::GRUNTWORKJSON);
loadGruntwork(&nextId);
if (fXDT.fail()) loadingError("XDT.json");
if (fPaths.fail()) loadingError("paths.json");
if (fDrops.fail()) loadingError("drops.json");
if (fEggs.fail()) loadingError("eggs.json");
if (fNPCs.fail()) loadingError("NPCs.json");
if (fMobs.fail()) loadingError("mobs.json");
// read contents into json tables
fXDT >> xdt;
fPaths >> paths;
fDrops >> drops;
fEggs >> eggs;
fNPCs >> npcs;
fMobs >> mobs;
if (!fGruntwork.fail()) fGruntwork >> gruntwork;
// close file streams
fXDT.close();
fPaths.close();
fDrops.close();
fEggs.close();
fNPCs.close();
fMobs.close();
fGruntwork.close();
// TODO patching system
// fetch data from patched tables and load them appropriately
// note: the order of these is important
loadXDT(xdt);
loadNPCs(npcs, &nextId);
loadMobs(mobs, &nextId);
loadDrops(drops);
loadEggs(eggs, &nextId);
loadPaths(paths, &nextId);
loadGruntwork(gruntwork, &nextId);
NPCManager::nextId = nextId;
}
// write gruntwork output to file
/*
* Write gruntwork output to file
*/
void TableData::flush() {
std::ofstream file(settings::GRUNTWORKJSON);
json gruntwork;