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Experimental chunk refactor.
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@@ -19,12 +19,7 @@ namespace PlayerManager {
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void addPlayer(CNSocket* key, Player plr);
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void removePlayer(CNSocket* key);
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bool removePlayerFromChunks(std::vector<Chunk*> chunks, CNSocket* sock);
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void addPlayerToChunks(std::vector<Chunk*> chunks, CNSocket* sock);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, int angle);
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void updatePlayerChunk(CNSocket* sock, int X, int Y, uint64_t instanceID);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, uint64_t I, int angle);
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void sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I);
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void sendPlayerTo(CNSocket* sock, int X, int Y, int Z);
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