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Experimental chunk refactor.
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@@ -47,12 +47,8 @@ namespace NPCManager {
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extern int32_t nextId;
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void init();
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void addNPC(std::vector<Chunk*> viewableChunks, int32_t id);
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void removeNPC(std::vector<Chunk*> viewableChunks, int32_t id);
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void destroyNPC(int32_t);
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void updateNPCPosition(int32_t, int X, int Y, int Z, int angle);
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void updateNPCPosition(int32_t, int X, int Y, int Z);
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void updateNPCInstance(int32_t, uint64_t instanceID);
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void updateNPCPosition(int32_t, int X, int Y, int Z, uint64_t I, int angle);
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void sendToViewable(BaseNPC* npc, void* buf, uint32_t type, size_t size);
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