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@ -186,6 +186,7 @@ static std::vector<SkillResult> handleSkill(SkillData* skill, int power, ICombat
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break;
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case SkillType::BLOODSUCKING:
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skillHandler = handleSkillLeech;
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break;
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case SkillType::RETROROCKET_SELF:
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// no-op
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return results;
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