mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-10-27 23:00:05 +00:00
Implement buff handling for CombatNPC
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
#define REGISTER_SHARD_PACKET(pactype, handlr) CNShardServer::ShardPackets[pactype] = handlr;
|
||||
#define REGISTER_SHARD_TIMER(handlr, delta) CNShardServer::Timers.push_back(TimerEvent(handlr, delta));
|
||||
#define MS_PER_PLAYER_TICK 500
|
||||
#define MS_PER_COMBAT_TICK 200
|
||||
|
||||
class CNShardServer : public CNServer {
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user