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Implement buff handling for CombatNPC
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@@ -47,7 +47,7 @@ public:
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virtual bool addBuff(int, BuffCallback<int, BuffStack*>, BuffCallback<time_t>, BuffStack*) = 0;
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virtual Buff* getBuff(int) = 0;
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virtual void removeBuff(int) = 0;
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virtual void removeBuff(int, int) = 0;
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virtual void removeBuff(int, BuffClass) = 0;
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virtual void clearBuffs(bool) = 0;
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virtual bool hasBuff(int) = 0;
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virtual int getCompositeCondition() = 0;
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@@ -125,7 +125,7 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
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virtual Buff* getBuff(int buffId) override;
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virtual void removeBuff(int buffId) override;
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virtual void removeBuff(int buffId, int buffClass) override;
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virtual void removeBuff(int buffId, BuffClass buffClass) override;
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virtual void clearBuffs(bool force) override;
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virtual bool hasBuff(int buffId) override;
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virtual int getCompositeCondition() override;
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