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Implement buff handling for CombatNPC
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@@ -66,6 +66,7 @@ public:
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BuffClass maxClass();
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int getValue(BuffValueSelector selector);
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EntityRef getLastSource();
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/*
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* In general, a Buff object won't exist
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@@ -86,5 +87,7 @@ public:
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namespace Buffs {
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void timeBuffUpdate(EntityRef self, Buff* buff, int status, BuffStack* stack);
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void timeBuffTick(EntityRef self, Buff* buff);
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void timeBuffTimeout(EntityRef self);
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void tickDrain(EntityRef self, Buff* buff);
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}
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