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Implement buff handling for CombatNPC
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@@ -95,6 +95,12 @@ int Buff::getValue(BuffValueSelector selector) {
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return value;
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}
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EntityRef Buff::getLastSource() {
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if(stacks.empty())
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return self;
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return stacks.back().source;
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}
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bool Buff::isStale() {
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return stacks.empty();
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}
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@@ -137,15 +143,55 @@ void Buffs::timeBuffUpdate(EntityRef self, Buff* buff, int status, BuffStack* st
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self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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void Buffs::timeBuffTick(EntityRef self, Buff* buff) {
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if(self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
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return; // not implemented
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Entity* entity = self.getEntity();
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ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK, pkt);
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pkt.eCT = combatant->getCharType();
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pkt.iID = combatant->getID();
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pkt.iTB_ID = buff->id;
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NPCManager::sendToViewable(entity, &pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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}
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void Buffs::timeBuffTimeout(EntityRef self) {
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if(self.kind != EntityKind::PLAYER && self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
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return; // not a combatant
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Entity* entity = self.getEntity();
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ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt); // send a buff timeout to other players
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pkt.eCT = combatant->getCharType();
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int32_t eCharType = combatant->getCharType();
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pkt.eCT = eCharType == 4 ? 2 : eCharType; // convention not followed by client here
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pkt.iID = combatant->getID();
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pkt.iConditionBitFlag = combatant->getCompositeCondition();
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NPCManager::sendToViewable(entity, &pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
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}
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void Buffs::tickDrain(EntityRef self, Buff* buff) {
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if(self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
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return; // not implemented
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Entity* entity = self.getEntity();
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ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
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int damage = combatant->takeDamage(buff->getLastSource(), combatant->getMaxHP() / 100);
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size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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pkt->iID = self.id;
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pkt->eCT = combatant->getCharType();
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pkt->iTB_ID = ECSB_BOUNDINGBALL;
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sSkillResult_Damage *drain = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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drain->iDamage = damage;
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drain->iHP = combatant->getCurrentHP();
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drain->eCT = pkt->eCT;
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drain->iID = pkt->iID;
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NPCManager::sendToViewable(self.getEntity(), (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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}
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#pragma endregion
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