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Fix getNearestNPC w/ uses
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@@ -68,7 +68,7 @@ namespace NPCManager {
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void handleWarp(CNSocket* sock, int32_t warpId);
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BaseNPC* getNearestNPC(std::vector<Chunk*> chunks, int X, int Y, int Z);
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BaseNPC* getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z);
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/// returns -1 on fail
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int eggBuffPlayer(CNSocket* sock, int skillId, int duration);
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