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https://github.com/OpenFusionProject/OpenFusion.git
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[refactor] Separate internal and external DB functions
This commit is contained in:
parent
ec67cc6527
commit
df1ac82300
329
src/Database.cpp
329
src/Database.cpp
@ -22,47 +22,63 @@
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#include <mutex>
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#endif
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std::mutex dbCrit;
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sqlite3* db;
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using namespace Database;
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void Database::open() {
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int rc = sqlite3_open(settings::DBPATH.c_str(), &db);
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if (rc != SQLITE_OK) {
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std::cout << "[FATAL] Cannot open database: " << sqlite3_errmsg(db) << std::endl;
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static std::mutex dbCrit;
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static sqlite3* db;
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static void createMetaTable() {
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std::lock_guard<std::mutex> lock(dbCrit); // XXX
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sqlite3_exec(db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
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const char* sql = R"(
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CREATE TABLE Meta(
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Key TEXT NOT NULL UNIQUE,
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Value INTEGER NOT NULL
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);
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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exit(1);
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}
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO Meta (Key, Value)
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VALUES (?, ?);
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_text(stmt, 1, "ProtocolVersion", -1, NULL);
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sqlite3_bind_int(stmt, 2, PROTOCOL_VERSION);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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exit(1);
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}
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// foreign keys in sqlite are off by default; enable them
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sqlite3_exec(db, "PRAGMA foreign_keys=ON;", NULL, NULL, NULL);
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// just in case a DB operation collides with an external manual modification
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sqlite3_busy_timeout(db, 2000);
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checkMetaTable();
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createTables();
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std::cout << "[INFO] Database in operation ";
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int accounts = getTableSize("Accounts");
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int players = getTableSize("Players");
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std::string message = "";
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if (accounts > 0) {
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message += ": Found " + std::to_string(accounts) + " Account";
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if (accounts > 1)
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message += "s";
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}
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if (players > 0) {
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message += " and " + std::to_string(players) + " Player Character";
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if (players > 1)
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message += "s";
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}
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std::cout << message << std::endl;
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sqlite3_reset(stmt);
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sqlite3_bind_text(stmt, 1, "DatabaseVersion", -1, NULL);
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sqlite3_bind_int(stmt, 2, DATABASE_VERSION);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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exit(1);
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}
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void Database::close() {
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sqlite3_close(db);
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sqlite3_exec(db, "COMMIT;", NULL, NULL, NULL);
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std::cout << "[INFO] Created new meta table" << std::endl;
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}
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void Database::checkMetaTable() {
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static void checkMetaTable() {
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// first check if meta table exists
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const char* sql = R"(
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SELECT COUNT(*) FROM sqlite_master WHERE type='table' AND name='Meta';
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@ -170,58 +186,7 @@ void Database::checkMetaTable() {
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}
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}
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void Database::createMetaTable() {
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std::lock_guard<std::mutex> lock(dbCrit);
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sqlite3_exec(db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
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const char* sql = R"(
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CREATE TABLE Meta(
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Key TEXT NOT NULL UNIQUE,
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Value INTEGER NOT NULL
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);
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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exit(1);
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}
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO Meta (Key, Value)
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VALUES (?, ?);
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_text(stmt, 1, "ProtocolVersion", -1, NULL);
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sqlite3_bind_int(stmt, 2, PROTOCOL_VERSION);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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exit(1);
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}
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sqlite3_reset(stmt);
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sqlite3_bind_text(stmt, 1, "DatabaseVersion", -1, NULL);
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sqlite3_bind_int(stmt, 2, DATABASE_VERSION);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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exit(1);
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}
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sqlite3_exec(db, "COMMIT;", NULL, NULL, NULL);
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std::cout << "[INFO] Created new meta table" << std::endl;
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}
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void Database::createTables() {
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static void createTables() {
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std::ifstream file("sql/tables.sql");
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if (!file.is_open()) {
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std::cout << "[FATAL] Failed to open database scheme" << std::endl;
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@ -241,8 +206,8 @@ void Database::createTables() {
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}
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}
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int Database::getTableSize(std::string tableName) {
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std::lock_guard<std::mutex> lock(dbCrit);
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static int getTableSize(std::string tableName) {
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std::lock_guard<std::mutex> lock(dbCrit); // XXX
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const char* sql = "SELECT COUNT(*) FROM ?";
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sqlite3_stmt* stmt;
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@ -254,6 +219,44 @@ int Database::getTableSize(std::string tableName) {
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return result;
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}
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void Database::open() {
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// XXX: move locks here
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int rc = sqlite3_open(settings::DBPATH.c_str(), &db);
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if (rc != SQLITE_OK) {
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std::cout << "[FATAL] Cannot open database: " << sqlite3_errmsg(db) << std::endl;
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exit(1);
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}
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// foreign keys in sqlite are off by default; enable them
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sqlite3_exec(db, "PRAGMA foreign_keys=ON;", NULL, NULL, NULL);
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// just in case a DB operation collides with an external manual modification
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sqlite3_busy_timeout(db, 2000);
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checkMetaTable();
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createTables();
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std::cout << "[INFO] Database in operation ";
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int accounts = getTableSize("Accounts");
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int players = getTableSize("Players");
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std::string message = "";
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if (accounts > 0) {
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message += ": Found " + std::to_string(accounts) + " Account";
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if (accounts > 1)
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message += "s";
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}
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if (players > 0) {
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message += " and " + std::to_string(players) + " Player Character";
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if (players > 1)
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message += "s";
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}
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std::cout << message << std::endl;
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}
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void Database::close() {
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sqlite3_close(db);
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}
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void Database::findAccount(Account* account, std::string login) {
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std::lock_guard<std::mutex> lock(dbCrit);
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@ -304,8 +307,37 @@ int Database::addAccount(std::string login, std::string password) {
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return sqlite3_last_insert_rowid(db);
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}
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// NOTE: internal function; does not lock dbCrit
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bool Database::banAccount(int accountId, int days, std::string& reason) {
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static int getAccountIDFromPlayerID(int playerId, int *accountLevel=nullptr) {
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const char *sql = R"(
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SELECT Players.AccountID, AccountLevel
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FROM Players
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JOIN Accounts ON Players.AccountID = Accounts.AccountID
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WHERE PlayerID = ?;
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)";
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sqlite3_stmt *stmt;
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// get AccountID from PlayerID
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_int(stmt, 1, playerId);
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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std::cout << "[WARN] Database: failed to get AccountID from PlayerID: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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return -1;
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}
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int accountId = sqlite3_column_int(stmt, 0);
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// optional secondary return value, for checking GM status
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if (accountLevel != nullptr)
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*accountLevel = sqlite3_column_int(stmt, 1);
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sqlite3_finalize(stmt);
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return accountId;
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}
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static bool banAccount(int accountId, int days, std::string& reason) {
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const char* sql = R"(
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UPDATE Accounts SET
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BannedSince = (strftime('%s', 'now')),
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@ -331,8 +363,7 @@ bool Database::banAccount(int accountId, int days, std::string& reason) {
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return true;
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}
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// NOTE: internal function; does not lock dbCrit
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bool Database::unbanAccount(int accountId) {
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static bool unbanAccount(int accountId) {
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const char* sql = R"(
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UPDATE Accounts SET
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BannedSince = 0,
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@ -391,36 +422,6 @@ bool Database::unbanPlayer(int playerId) {
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return unbanAccount(accountId);
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}
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int Database::getAccountIDFromPlayerID(int playerId, int *accountLevel) {
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const char *sql = R"(
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SELECT Players.AccountID, AccountLevel
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FROM Players
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JOIN Accounts ON Players.AccountID = Accounts.AccountID
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WHERE PlayerID = ?;
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)";
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sqlite3_stmt *stmt;
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// get AccountID from PlayerID
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_int(stmt, 1, playerId);
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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std::cout << "[WARN] Database: failed to get AccountID from PlayerID: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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return -1;
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}
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int accountId = sqlite3_column_int(stmt, 0);
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// optional secondary return value, for checking GM status
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if (accountLevel != nullptr)
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*accountLevel = sqlite3_column_int(stmt, 1);
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sqlite3_finalize(stmt);
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return accountId;
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}
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void Database::updateSelected(int accountId, int slot) {
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std::lock_guard<std::mutex> lock(dbCrit);
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@ -904,6 +905,40 @@ bool Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId) {
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return rc == SQLITE_DONE;
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}
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static void removeExpiredVehicles(Player* player) {
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int32_t currentTime = getTimestamp();
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// if there are expired vehicles in bank just remove them silently
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for (int i = 0; i < ABANK_COUNT; i++) {
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if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime && player->Bank[i].iTimeLimit != 0) {
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memset(&player->Bank[i], 0, sizeof(sItemBase));
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}
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}
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// we want to leave only 1 expired vehicle on player to delete it with the client packet
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std::vector<sItemBase*> toRemove;
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// equipped vehicle
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if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime && player->Equip[8].iTimeLimit != 0) {
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toRemove.push_back(&player->Equip[8]);
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player->toRemoveVehicle.eIL = 0;
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player->toRemoveVehicle.iSlotNum = 8;
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}
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// inventory
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for (int i = 0; i < AINVEN_COUNT; i++) {
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if (player->Inven[i].iType == 10 && player->Inven[i].iTimeLimit < currentTime && player->Inven[i].iTimeLimit != 0) {
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toRemove.push_back(&player->Inven[i]);
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player->toRemoveVehicle.eIL = 1;
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player->toRemoveVehicle.iSlotNum = i;
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}
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}
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// delete all but one vehicles, leave last one for ceremonial deletion
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for (int i = 0; i < (int)toRemove.size()-1; i++) {
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memset(toRemove[i], 0, sizeof(sItemBase));
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}
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}
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void Database::getPlayer(Player* plr, int id) {
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std::lock_guard<std::mutex> lock(dbCrit);
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@ -1028,7 +1063,7 @@ void Database::getPlayer(Player* plr, int id) {
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sqlite3_finalize(stmt);
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Database::removeExpiredVehicles(plr);
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removeExpiredVehicles(plr);
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// get quest inventory
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sql = R"(
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@ -1404,40 +1439,6 @@ void Database::updatePlayer(Player *player) {
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sqlite3_finalize(stmt);
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}
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void Database::removeExpiredVehicles(Player* player) {
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int32_t currentTime = getTimestamp();
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// if there are expired vehicles in bank just remove them silently
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for (int i = 0; i < ABANK_COUNT; i++) {
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if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime && player->Bank[i].iTimeLimit != 0) {
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memset(&player->Bank[i], 0, sizeof(sItemBase));
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}
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}
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// we want to leave only 1 expired vehicle on player to delete it with the client packet
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std::vector<sItemBase*> toRemove;
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// equipped vehicle
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if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime && player->Equip[8].iTimeLimit != 0) {
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toRemove.push_back(&player->Equip[8]);
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player->toRemoveVehicle.eIL = 0;
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player->toRemoveVehicle.iSlotNum = 8;
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}
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// inventory
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for (int i = 0; i < AINVEN_COUNT; i++) {
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if (player->Inven[i].iType == 10 && player->Inven[i].iTimeLimit < currentTime && player->Inven[i].iTimeLimit != 0) {
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toRemove.push_back(&player->Inven[i]);
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player->toRemoveVehicle.eIL = 1;
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player->toRemoveVehicle.iSlotNum = i;
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}
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}
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// delete all but one vehicles, leave last one for ceremonial deletion
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for (int i = 0; i < (int)toRemove.size()-1; i++) {
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memset(toRemove[i], 0, sizeof(sItemBase));
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}
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}
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// buddies
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// returns num of buddies + blocked players
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int Database::getNumBuddies(Player* player) {
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@ -1559,10 +1560,10 @@ int Database::getUnreadEmailCount(int playerID) {
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return ret;
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}
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std::vector<Database::EmailData> Database::getEmails(int playerID, int page) {
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std::vector<EmailData> Database::getEmails(int playerID, int page) {
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std::lock_guard<std::mutex> lock(dbCrit);
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std::vector<Database::EmailData> emails;
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std::vector<EmailData> emails;
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const char* sql = R"(
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SELECT
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@ -1581,7 +1582,7 @@ std::vector<Database::EmailData> Database::getEmails(int playerID, int page) {
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int offset = 5 * page - 5;
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sqlite3_bind_int(stmt, 2, offset);
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while (sqlite3_step(stmt) == SQLITE_ROW) {
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Database::EmailData toAdd;
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EmailData toAdd;
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toAdd.PlayerId = playerID;
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toAdd.MsgIndex = sqlite3_column_int(stmt, 0);
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toAdd.ItemFlag = sqlite3_column_int(stmt, 1);
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@ -1602,7 +1603,7 @@ std::vector<Database::EmailData> Database::getEmails(int playerID, int page) {
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return emails;
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}
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Database::EmailData Database::getEmail(int playerID, int index) {
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EmailData Database::getEmail(int playerID, int index) {
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std::lock_guard<std::mutex> lock(dbCrit);
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const char* sql = R"(
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@ -1618,7 +1619,7 @@ Database::EmailData Database::getEmail(int playerID, int index) {
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sqlite3_bind_int(stmt, 1, playerID);
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sqlite3_bind_int(stmt, 2, index);
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Database::EmailData result;
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EmailData result;
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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std::cout << "[WARN] Database: Email not found!" << std::endl;
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sqlite3_finalize(stmt);
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@ -1873,7 +1874,7 @@ bool Database::sendEmail(EmailData* data, std::vector<sItemBase> attachments) {
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return true;
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}
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Database::RaceRanking Database::getTopRaceRanking(int epID, int playerID) {
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RaceRanking Database::getTopRaceRanking(int epID, int playerID) {
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std::lock_guard<std::mutex> lock(dbCrit);
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std::string sql(R"(
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SELECT
|
||||
@ -1897,7 +1898,7 @@ Database::RaceRanking Database::getTopRaceRanking(int epID, int playerID) {
|
||||
if(playerID > -1)
|
||||
sqlite3_bind_int(stmt, 2, playerID);
|
||||
|
||||
Database::RaceRanking ranking = {};
|
||||
RaceRanking ranking = {};
|
||||
if (sqlite3_step(stmt) != SQLITE_ROW) {
|
||||
// this race hasn't been run before, so return a blank ranking
|
||||
sqlite3_finalize(stmt);
|
||||
@ -1917,7 +1918,7 @@ Database::RaceRanking Database::getTopRaceRanking(int epID, int playerID) {
|
||||
return ranking;
|
||||
}
|
||||
|
||||
void Database::postRaceRanking(Database::RaceRanking ranking) {
|
||||
void Database::postRaceRanking(RaceRanking ranking) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
|
@ -15,6 +15,7 @@ namespace Database {
|
||||
time_t BannedUntil;
|
||||
std::string BanReason;
|
||||
};
|
||||
|
||||
struct EmailData {
|
||||
int PlayerId;
|
||||
int MsgIndex;
|
||||
@ -29,6 +30,7 @@ namespace Database {
|
||||
uint64_t SendTime;
|
||||
uint64_t DeleteTime;
|
||||
};
|
||||
|
||||
struct RaceRanking {
|
||||
int EPID;
|
||||
int PlayerID;
|
||||
@ -40,20 +42,15 @@ namespace Database {
|
||||
|
||||
void open();
|
||||
void close();
|
||||
void checkMetaTable();
|
||||
void createMetaTable();
|
||||
void createTables();
|
||||
int getTableSize(std::string tableName);
|
||||
|
||||
void findAccount(Account* account, std::string login);
|
||||
/// returns ID, 0 if something failed
|
||||
// returns ID, 0 if something failed
|
||||
int addAccount(std::string login, std::string password);
|
||||
bool banAccount(int accountId, int days, std::string& reason);
|
||||
bool unbanAccount(int accountId);
|
||||
|
||||
// interface for the /ban command
|
||||
bool banPlayer(int playerId, std::string& reason);
|
||||
bool unbanPlayer(int playerId);
|
||||
|
||||
int getAccountIDFromPlayerID(int playerId, int *accountLevel=nullptr);
|
||||
void updateSelected(int accountId, int playerId);
|
||||
|
||||
bool validateCharacter(int characterID, int userID);
|
||||
@ -68,6 +65,7 @@ namespace Database {
|
||||
/// returns slot number if query succeeded
|
||||
int deleteCharacter(int characterID, int userID);
|
||||
void getCharInfo(std::vector <sP_LS2CL_REP_CHAR_INFO>* result, int userID);
|
||||
|
||||
/// accepting/declining custom name
|
||||
enum class CustomName {
|
||||
APPROVE = 1,
|
||||
@ -80,7 +78,6 @@ namespace Database {
|
||||
// getting players
|
||||
void getPlayer(Player* plr, int id);
|
||||
void updatePlayer(Player *player);
|
||||
void removeExpiredVehicles(Player* player);
|
||||
|
||||
// buddies
|
||||
int getNumBuddies(Player* player);
|
||||
|
Loading…
Reference in New Issue
Block a user