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https://github.com/OpenFusionProject/OpenFusion.git
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PROTOCOL_VERSION, test items, MOTD fix (#18)
* Cleaned up protocol selection. * cmake now works even if protocol option is omitted * make now supports protocol selection * removed PACKET_VERSION/CNPROTO_VERSION* redundancy * ubuntu appveyor script has yet to be written * cleaned up some trailing spaces * Add some test items. Ironically, this change is untested. * [bugfix] Transmit MOTD when entering the game, not when loading screen fades. This fixes unnecessary retransmission when /warping.
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@ -4,11 +4,11 @@ project(OpenFusion)
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set(CMAKE_CXX_STANDARD 17)
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# OpenFusion supports multiple packet/struct versions
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# 0104 is the default version to build which can be changed
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# For example: cmake -B build -DPACKET_VERSION=0728
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OPTION(PACKET_VERSION "The packet version to build" "0104")
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# 104 is the default version to build which can be changed
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# For example: cmake -B build -DPROTOCOL_VERSION=728
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set(PROTOCOL_VERSION 104 CACHE STRING "The packet version to build")
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ADD_DEFINITIONS(-DCNPROTO_OVERRIDE -DCNPROTO_VERSION_${PACKET_VERSION})
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add_compile_definitions(PROTOCOL_VERSION=${PROTOCOL_VERSION})
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# Disallow in-source builds
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if (${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
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8
Makefile
8
Makefile
@ -1,10 +1,14 @@
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CXX=clang++
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# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
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CXXFLAGS=-std=c++17 -O3 #-g3 -fsanitize=address
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CXXFLAGS=-std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
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LDFLAGS=-lpthread
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# specifies the name of our exectuable
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SERVER=bin/fusion
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# assign protocol version
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# this can be overriden by ex. make PROTOCOL_VERSION=728
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PROTOCOL_VERSION?=104
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# Windows-specific
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WIN_CXX=x86_64-w64-mingw32-g++
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WIN_CXXFLAGS=-std=c++17 -O3 #-g3 -fsanitize=address
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@ -49,7 +53,7 @@ all: $(SERVER)
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windows: $(SERVER)
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# Assign Windows-specific values if targeting Windows
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# assign Windows-specific values if targeting Windows
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windows : CXX=$(WIN_CXX)
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windows : CXXFLAGS=$(WIN_CXXFLAGS)
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windows : LDFLAGS=$(WIN_LDFLAGS)
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@ -43,7 +43,7 @@ for:
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Remove-Item "build" -Recurse
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Write-Output "Deleted existing build folder"
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}
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Invoke-Expression "cmake -B build -DPACKET_VERSION=$version"
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Invoke-Expression "cmake -B build -DPROTOCOL_VERSION=$version"
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if ($LASTEXITCODE -ne "0") {
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Write-Error "cmake generation failed for version $version" -ErrorAction Stop
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}
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@ -1,4 +1,4 @@
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/*
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/*
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CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
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*/
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@ -21,9 +21,9 @@
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#include <time.h>
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#endif
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#include <cstring>
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#include <string>
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#include <locale>
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#include <codecvt>
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#include <string>
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#include <locale>
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#include <codecvt>
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// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
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@ -31,18 +31,15 @@ std::string U16toU8(char16_t* src);
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int U8toU16(std::string src, char16_t* des); // returns number of char16_t that was written at des
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uint64_t getTime();
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// The CNPROTO_OVERRIDE definition is defined by cmake if you use it.
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// If you don't use cmake, feel free to comment this out and change it around.
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// Otherwise, use the PACKET_VERSION option (e.g. -DPACKET_VERSION=0104 in the cmake command) to change it.
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#if !defined(CNPROTO_OVERRIDE)
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//#define CNPROTO_VERSION_0728
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#define CNPROTO_VERSION_0104
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#endif
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#if defined(CNPROTO_VERSION_0104)
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#include "structs/0104.hpp"
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#elif defined(CNPROTO_VERSION_0728)
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// The PROTOCOL_VERSION definition is defined by the build system.
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#if !defined(PROTOCOL_VERSION)
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#error "PROTOCOL_VERSION not defined"
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#elif PROTOCOL_VERSION == 728
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#include "structs/0728.hpp"
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#elif PROTOCOL_VERSION == 104
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#include "structs/0104.hpp"
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#else
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#error Invalid PROTOCOL_VERSION
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#endif
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#endif
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@ -36,7 +36,7 @@ void PlayerManager::addPlayer(CNSocket* key, Player plr) {
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players[key].plr = plr;
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players[key].lastHeartbeat = 0;
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
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std::cout << U16toU8(plr.PCStyle.szFirstName) << " " << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
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std::cout << players.size() << " players" << std::endl;
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}
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@ -157,6 +157,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_ENTER* enter = (sP_CL2FE_REQ_PC_ENTER*)data->buf;
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sP_FE2CL_REP_PC_ENTER_SUCC* response = (sP_FE2CL_REP_PC_ENTER_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_ENTER_SUCC));
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sP_FE2CL_PC_MOTD_LOGIN* motd = (sP_FE2CL_PC_MOTD_LOGIN*)xmalloc(sizeof(sP_FE2CL_PC_MOTD_LOGIN));
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// TODO: check if serialkey exists, if it doesn't send sP_FE2CL_REP_PC_ENTER_FAIL
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Player plr = CNSharedData::getPlayer(enter->iEnterSerialKey);
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@ -188,6 +189,22 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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for (int i = 0; i < AEQUIP_COUNT; i++)
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response->PCLoadData2CL.aEquip[i] = plr.Equip[i];
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// protocol-agnostic sItemBase usage
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sItemBase item = (sItemBase){0};
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item.iID = 495;
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for (int i = 0; i < AINVEN_COUNT; i++) {
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switch (i) {
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case 6: case 8: case 11: case 13: case 20:
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case 24: case 26: case 27: case 28:
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plr.Inven[i] = item;
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break;
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default:
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plr.Inven[i] = (sItemBase){0};
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}
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response->PCLoadData2CL.aInven[i] = plr.Inven[i];
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}
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// don't ask..
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for (int i = 1; i < 37; i++) {
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response->PCLoadData2CL.aNanoBank[i].iID = i;
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@ -205,10 +222,15 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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plr.SerialKey = enter->iEnterSerialKey;
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plr.HP = response->PCLoadData2CL.iHP;
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motd->iType = 1;
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U8toU16(settings::MOTDSTRING, (char16_t*)motd->szSystemMsg);
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sock->setEKey(CNSocketEncryption::createNewKey(response->uiSvrTime, response->iID + 1, response->PCLoadData2CL.iFusionMatter + 1));
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sock->setFEKey(plr.FEKey);
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sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_ENTER_SUCC, sizeof(sP_FE2CL_REP_PC_ENTER_SUCC), sock->getFEKey()));
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// transmit MOTD after entering the game, so the client hopefully changes modes on time
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sock->sendPacket(new CNPacketData((void*)motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN), sock->getFEKey()));
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addPlayer(sock, plr);
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}
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@ -219,20 +241,15 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_LOADING_COMPLETE* complete = (sP_CL2FE_REQ_PC_LOADING_COMPLETE*)data->buf;
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sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC* response = (sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
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sP_FE2CL_PC_MOTD_LOGIN* motd = (sP_FE2CL_PC_MOTD_LOGIN*)xmalloc(sizeof(sP_FE2CL_PC_MOTD_LOGIN));
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DEBUGLOG(
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std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
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std::cout << "\tPC_ID: " << complete->iPC_ID << std::endl;
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std::cout << "\tPC_ID: " << complete->iPC_ID << std::endl;
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)
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response->iPC_ID = complete->iPC_ID;
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motd->iType = 1;
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U8toU16(settings::MOTDSTRING, (char16_t*)motd->szSystemMsg);
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sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC), sock->getFEKey()));
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sock->sendPacket(new CNPacketData((void*)motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN), sock->getFEKey()));
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}
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void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {
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@ -28,6 +28,7 @@ int main() {
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}
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#endif
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settings::init();
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std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
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std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
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PlayerManager::init();
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ChatManager::init();
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@ -50,4 +51,4 @@ int main() {
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WSACleanup();
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#endif
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return 0;
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}
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}
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